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GOLDEN COST TYPE SUBTYPE GROUP RARITY INCOME POWER HEALTH DESCRIPTION
Young Farmer 0 Agent Peasant Assassin C +1 0 2 No Ability
Secluded Village 0 Site - Assassin C - 1 - No Ability
Plentiful Crop 0 Action - Assassin C +2 - - No Ability
Horse Merchant 1 Agent Trader Templar C +1 0 4 No Ability
Capable Carpenter 1 Agent - Assassin C +1 1 1 No Ability
Merchant Ship 1 Site - Templar U +2 0 - No Ability
Nothing ventured, nothing gained 1 Action - Templar R +4 - - Opponent Gets +4B
Juno 2 Agent - Assassin R - 1 1 ABILITY : Pay 30W: You win the game
City Stables 2 Site - Templar C +X 1 - X is the number of Sites you control.
Peaceful Retreat 2 Action Surprise Templar C +1 - - Your Agents regain their lost Health.
Tactical Upheaval 2 Action Surprise Templar U +1 - - Switch the Power and the Health of target Agent. Draw a Memory
Evasive Maneuvers 2 Action Surprise Assassin C +1 - - Target Agent is Safe
Power to the People 2 Action - Assassin U +1 - - Target Site's influence becomes 0W
Zealous Banker 3 Agent Trader Templar U +1 0 6 No Ability
Jacopo de' Pazzi 3 Agent Trader Templar R - 1 1 Jacopo de'Pazzi has +1B +1W for each site you control.
Honest Worker 3 Agent Citizen Assassin C +1 1 1 ABILITY, SURPRISE : Regain up to 3W
Poor Villager 3 Agent Peasant Assassin C - 2 3 No Ability
Coastal Watchtower 3 Site - Templar C +1 2 - No Ability
Firenze, San Giovanni District 3 Site - Assassin U - 1 - ABILITY, SURPRISE : Target Agent or Site changes Faction (Assassin or Templar)
Sudden Exhaustion 3 Action Surprise Templar U +1 - - Target Agent's Power becomes 0P
Family Heirloom 3 Action Surprise Assassin R - - - Search your Sequence for a Golden Memory. Put it in your Hand. Randomize.
Pilfer Supplies 3 Action Surprise Assassin U - - - Regain all your Gold.
Acclaimed Clothier 4 Agent Trader Templar C +2 3 1 No Ability
Follower of Romulus 4 Agent - Templar C +1 2 4 No Ability
Mercenary Band 4 Agent Mercenary Assassin C +1 4 1 No Ability
Borgia Mine 4 Site - Templar U +2 2 - No Ability
Venezia, San Polo District 4 Site - Assassin U - 1 - Neutralize the Opponent Site in this Region(before the Influence Contest).
Mob Justice 4 Action - Templar C +1 - - Neutralize target Site or launching Site.
Ercole Massimo 5 Agent Militant Templar U +1 5 1 FIERCE.
Emilio Barbarigo 5 Agent Noble Templar U +1 3 2 OFFICIAL.
Ezio Auditore da Firenze 5 Agent Noble Assassin R - 5 5 FIERCE. You cannot launch any Templar Memory.
Federico Auditore 5 Agent Scientist Assassin U +1 3 3 CUNNING.
Bartolomeo d'Alvanio 5 Agent Thief Assassin U +1 4 2 THREAT.
Pantasilea Baglioni 5 Agent Pagan Assassin U +1 2 5 RECOVER.
Merchant's Guild 5 Site - Templar R - 1 - When you get +1B, score 1W in this Region.
San Gimignano 5 Site - Assassin R - 8 - Your Score in all Regions becomes 0W.
History Glitch 5 Action - Assassin R - - - Scores in all Regions become 0I.
Rich Merchant 6 Agent Trader Templar C +1 3 5 No Ability
Market Street 6 Site - Templar C +2 3 - No Ability
Lair of Romulus 6 Site - Templar U -1 5 - No Ability
Forgotten Temple 6 Site Ruins Templar R - 2 - ABILITY : PAY 10W: Switch Sequences with Opponent. Sacrifice Forgotten Temple.
Monteriggioni 6 Site - Assassin R - 2 - All Actions are Surprises.
Condottiero Tactics 7 Action - Assassin U - - - Neutralize target Agent or launching Agent. Draw a Memory.
Old Peasant 8 Agent Peasant Assassin C +1 6 4 No Ability
Forli 8 Site - Assassin R - 6 - No Ability
False Hopes 9 Action - Templar R - - - Your Score in target Region becomes Opponent's Score.
The Spaniard 10 Agent Herald Templar R +2 5 5 Each Day, players draw an extra Memory and get +1B
Animus Reboot 12 Action - Templar R - - - Erase all Agents and Sites. Your Score on each Region becomes 0.
BLUE (Order) COST TYPE SUBTYPE GROUP RARITY INCOME POWER HEALTH DESCRIPTION
Teodor Viscardi 0 Agent Noble Templar C +1 0 1 ABILITY: Pay 8W : Teodor Viscardi becomes 4P 4H
Royal Intervention 0 Action - Assassin R - - - When you launch this Memory, lose all your Gold. Score 1 in target Region for each 2G lost.
Militia Pikeman 1 Agent Soldier Templar C +1 1 1 No Ability
Dante Moro 1 Agent Noble Templar U +1 0 3 ABILITY, SURPRISE : Another Agent is SAFE. Dante Moro gets -0P -1H
Gruesome Gallows 1 Site - Templar C +1 1 - No Ability
By Order of the King 1 Action - Templar U +1 - - Search your Sequence for a Noble or Herald. Put it in your Hand. Randomize.
Faux Pas 1 Action Surprise Templar U - - - Neutralize target launching Memory with cost 0 or 1.
Militia Patrolman 2 Agent Soldier Templar U - 3 1 No Ability
Arquebusier 2 Agent Noble Templar C - 2 1 OFFICIAL.
Octavian de Valois 2 Agent Noble Templar R - 4 2 Opponent gets +2B.
Torre Grossa 2 Site - Assassin U +2 1 - No Ability
Militia Training 2 Action Surprise Templar C +1 - - Target Agent gets +1P +1H
Untimely End 2 Action Surprise Templar C - - - Neutralize target launching Agent.
Forced Inheritance 2 Action Surprise Templar C +3 - - No Ability
Egidio Troche 3 Agent Citizen Templar U - 1 1 ABILITY, SURPRISE : Pay 2W : Target Agent gets +1P +1H
Militia Regulars 3 Agent Soldier Templar C +1 2 2 No Ability
Donato Mancini 3 Agent Noble Templar C - 3 1 OFFICIAL.
Vieri de' Pazzi 3 Agent Noble Templar U - 2 2 UNBLOCKABLE. (Can only be blocked by an Agent with Cunning).
Beautiful Heiress 3 Agent Noble Templar C - 2 2 Your others Nobles have +1P +0H
Charles de la Motte 3 Agent Noble Templar R - 1 1 Charles de la Motte has +1P +1H for each other Noble you control.
Borgia Tower 3 Site - Templar U +1 1 - When one of your Agents campaigns on this Region, it gets +1P +1H
Radical Demotion 3 Action Surprise Templar U - - - Neutralize target launching Assassin Memory.
Militia Captain 4 Agent Soldier Templar C - 3 3 No Ability
Carlo Grimaldi 4 Agent Herald Templar U - 1 3 OFFICIAL. When Carlo Grimaldi scores, if gets +2P +2H
Knight Templar 4 Agent Noble Templar U +1 1 1 Target Agent gets +2P +2H.
Marco Barbarigo 4 Agent - Templar R - 2 2 OFFICIAL. ABILITY, SURPRISE : Neutralize target launching Memory. Sacrifice Marco Barbarigo.
Agostino Barbarigo 4 Agent Noble Assassin C - 5 1 No Ability
Palazzo Senatorio 4 Site - Templar U - 1 - Crime Actions cannot neutralize nor damage your agent or sites
Templar Sanctum 4 Site - Templar R - 0 0 Templar Agents have +2P +0H
Court Order 4 Action Surprise Templar U - - - Neutralize target launching Memory.
Pantheon 5 Site - Assassin R - 1 - Your Score in this Region becomes 0. If a player controls this Region, he wins the game.
Militia Horseman 5 Agent Soldier Templar C +1 4 2 No Ability
Francesco de' Pazzi 5 Agent Noble Templar U - 3 3 OFFICIAL.
Francesco Troche 5 Agent Noble Templar C - 3 5 No Ability
Borgia Battlements 5 Site - Templar C +1 3 - No Ability
Castel Sant' Angelo 5 Site - Templar R - 2 - When you get an Agent in your HQ, score 2I in this Region.
Under Arrest 5 Action - Templar U +1 - - Erase target Agent or launching Agent
Militia Brute 6 Agent Soldier Templar C - 4 4 No Ability
Uberto Alberti 6 Agent Herald Templar R - 4 3 When Uberto Alberti scores, erase another target Agent.
Militia Barracks 6 Site - Templar C +1 4 - No Ability
Preemptive Strike 6 Action Surprise Assassin R - - - Neutralize target launching Memory. Draw a Memory.
Giovanni Mocenigo 7 Agent Noble Assassin U - 0 5 RECOVER. Each Day, score 1I in each Region.
Tax Collector's Office 7 Site - Templar U +5 2 - No Ability
Just Cause 7 Action - Templar R - - - Your Nobles and Soldiers get +2P +2H
Royal Decree 7 Action - Templar R +1 - - Neutralize all Sites.
Cesare Borgia 10 Agent Noble Templar R - 5 5 Cesare Borgia resolves as a Surprise.
Lucrezia Borgia 10 Agent Noble Templar R - 5 5 OFFICIAL. ABILITY: Pay 3 : Neutralize target Assassin Agent.
Il Carnefice 16 Agent - Templar R - 10 10 OFFICIAL.
RED (Faith) COST TYPE SUBTYPE GROUP RARITY INCOME POWER HEALTH DESCRIPTION
Benevolent Midwife 0 Agent Pagan Assassin C +1 0 1 Look at the last 3 Memories of your Sequence. Put two on top in any order and the last one in the Archive.
Basilica di San Pietro 0 Site Church Templar U +1 0 - If you replaced Basilica di San Pietro, put it in your Hand instead of the Archive
Judgment Day 0 Action -
Templar R - - - When you launch this Memory, lose all your Gold. Target Site or launching Site gets +1I for each 2G lost.
Heathen Follower 1 Agent Pagan Assassin C +1 0 1 ABILITY : In another Heathen Follower is in your Sequence. put it in your Hand. Randomize.
Roman Temple Ruins 1 Site Ruins Assassin C +1 1 - No Ability
Papal Bull 1 Action -
Templar U +1 - - Target Agent or site loses all abilities. (Launching abilities will have no effects)
Holy Calling 1 Action -
Assassin C +1 - - Choose an Agent in the Archive. Put it in your Hand
Divine Intervention 1 Action -
Assassin R +1 - - Opponent discards his Memory with the highest Cost (at random in case of a tie).
Sacred Vision 1 Action -
Assassin C +1 - - Look at the last 5 Memories of target player's Sequence. Put four on top in any order and the last one in the Archive.
Obedient Priest 2 Agent Priest Templar C - 1 2 ABILITY: Target Agent regains its lost Health
Brother Ristoro 2 Agent Priest Templar C +1 1 3 No Ability
Quiet Chapel 2 Site Church Templar R +1 2 - No Ability
Novella Catacombs 2 Site -
Assassin R +1 1 - If a player has no Memory in his Sequence, his Opponent wins the game.
Seeking Sanctuary 2 Action -
Templar C +1 - - Target Site or launching Site gets +2I
Bitter Repentance 2 Action Surprise Templar C +1 - - Target Agent gets -2P -0H
Answered Prayers 2 Action -
Assassin U +1 - - Choose a Memory from Opponent's Hand. He discards it.
Papal Guard 3 Agent Knight Templar C - 1 5 No Ability
Devout Citizens 3 Agent Citizen Assassin U +1 1 1 ABILITY: Pay 3: Opponent discards his Memory with the highest Cost (at random in case of a tie). Launch this ability only if Opponent as a Memory in hand.
Mysterious Stranger 3 Agent Pagan Assassin U +1 2 1 Opponent discards his Memory with the highest Cost (at random in case of a tie).
Frari 3 Site -
Templar U - 1 - All Media Agents have -2P -0H.
Abbazia di san Mercuriale 3 Site -
Assassin R - 1 - ABILITY : SURPRISE : Pay 2W : Choose an Agent in the Archive. Put it in your Hand.
Village Chapel 3 Site -
Assassin C +2 - - No Ability
Benvenuto 3 Action -
Assassin U +1 - - Choose a Memory in the Archive. Put it in your Hand.
Pious Captain 4 Agent Knight Templar C - 2 4 RECOVER
Pious Warden 4 Agent Herald Assassin U - 3 1 When Pious Warden scores, Opponent discards his Memory with the highest Cost (at random in case of a tie).
Venetian Church 4 Site Church Templar C +3 1 - No Ability
Basiica di San Marco 4 Site Church Templar U - 2 - When one of your Agents is neutralized, score 1I in this Region
Basiica di Santa Maria del Fiore 4 Site Church Templar U - 1 - When a Player launches a Scholar Action, he discards his Memory with the highest Cost (at random in case of a tie).
Roma, Vaticano District 4 Site -
Templar R - 2 - Agent's cannot campaign in this Region.
Buried Cathedral 4 Site Ruins Assassin C - 1 - Each Day, put the top 4 Memories of Opponent's Sequence in the Archive.
Ritual Sacrifice 4 Action -
Assassin U +1 - - Choose a Memory from opponent's Hand. Put it in your Hand.
Borgia Cardinal 5 Agent Herald Templar U +1 2 4 On each Region, players score points equal to their Site's influence.
Juan Borgia the Elder 5 Agent Priest Templar U - 5 4 RECOVER. You regain Gold twice as slow.
Faithful Monk 5 Agent -
Assassin U +1 4 2 No Ability
Pagan High Priest 5 Agent Pagan Assassin R - 3 3 Target Agent gets -0P -3H. Use this ability only if Opponent has no Memory in Hand.
Basilica di Santa Maria Novella 5 Site Church Templar U +1 3 - When you get a Church in a Region, Basilica di Santa Maria Novella gets +1W
Crypt della Vistazione 5 Site -
Assassin U +1 1 - When Opponent discards a Memory, score 1I in each Region.
Papal Influence 5 Action -
Templar C -

-

- Score 5I in target Region.
Pontifical High Mass 5 Action -
Templar R +1 - - All your Sites get +2I
Let he who is without sin 5 Action -
Assassin U +2 - - Opponent's discards his 2 Memories with the highest Cost (at random in case of a tie).
Ancestral Discovery 5 Action -
Assassin R +1 - - Choose 2 Memories in the Archive. Put them in your Hand. Erase Ancestral Discovery.
Cappella Sistina 6 Site Church Templar R - 3 - If you control this Region, Opponent cannot score in it.

Silvio Barbarigo

7 Agent Knight Templar R - 3 4 Silvio Barbarigo is always SAFE.
Doomsday 7 Action -
Assassin R - - - opponent discards all his Memories.
Wrath of the Righteous 7 Action -
Assassin R - - - Neutralize all Agents.
Pompous Preacher 8 Agent Priest Templar C - 6 4 RECOVER.
Roman Church 8 Site - Assassin C +1 5 - No Ability
Rodrigo Borgia, Pope 10 Agent Priest Templar R - 5 5 RECOVER. You regain Gold twice as fast.
GREEN (Scholar) COST TYPE SUBTYPE GROUP RARITY INCOME POWER HEALTH DESCRIPTION
Knowledge has a Price 0 Action Surprise Assassin C +3 - - Opponent draws a Memory.
Daring Experiment 0 Action -
Assassin R -

-

- When you launch this Memory, lose all your Gold. Draw a Memory for each 3G lost.
Engineer's Workroom 1 Site -
Templar R - 0 - ABILITY : Pay 2W, lose all your Gold: Search your Sequence for a Site with a Cost inferior to the Gold lost. Replace Engineer's Workroom with it. Randomize.
Great Library 1 Site -
Assassin C +1 1 - No Ability
Scientific Method 1 Action -
Assassin C - - - Look at the last 4 Memories of your Sequence. Put one in your Hand. Randomize.
Knowledge is Power 1 Action -
Assassin U +1 - - Draw a Memory.
Engineer Warrior 2 Agent Engineer Templar C +1 2 1 No Ability
Ilario Lombardi 2 Agent -
Templar C +1   13 No Ability
Devout Scholar 2 Agent Scientist Assassin U - 1 3 ABILITY : Draw a Memory. Discard a Memory.
Prestigious College 2 Site -
Templar C - 2 - No Ability
Slow Study 2 Action -
Templar C +1 - - Put target Site or launching Site in its Controller's Hand.
Laboratory Research 2 Action -
Assassin C - - - Draw 2 Memories. Discard a Memory.
Learned Hermeticist 3 Agent Physician Templar U - 1 2 Put target Site or launching Site in its Controller's Hand.
Maria Auditore 3 Agent Scientist Assassin R - 1 2 ABILITY: SURPRISE : Pay 2W : discard an Agent: Search your Sequence for an Agent. Put it in your Hand. Randomize.
Claudia Auditore 3 Agent Courtesan Assassin U +1 0 3 ABILITY : Pay 3W : Draw a Memory.
Amerigo Vespucci 3 Agent Scientist Assassin U +1 0 5 CUNNING. RECOVER. When Amerigo Vespucci blocks, Opponent loses 2I in the Region.
Architect's Sanctum 3 Site - Templar U - 1 - Pay 2W : discard a Site: Search your Sequence for a Site. Put it in your Hand. Randomize.
Palazzo Library 3 Site -
Templar U - 1 - If you replaced a Site with Palazzo Library, put the replaced Site in your Hand instead of the Archive.
Converted Chapel 3 Site Church Assassin U +2 1 0 No Ability
Bitter Sweet 3 Action Surprise Templar C +1 - - Put target Agent in its Controller's Hand.
Hasty Move 3 Action -
Assassin U - - - The Controller of target Site moves it to target different Region. ) If there is already a Site, it is replaced)
Quick Study 3 Action -
Assassin U - - - Search your Sequence for a Memory and put it in your Hand. Randomize.
Pick your Poison 3 Action -
Assassin R +1 - - Search Opponent Sequence for a Memory. Put it in your Hand. Randomize.
Master Architect 4 Agent Engineer Templar R - 0 3 When a player gets a Site in a Region, he draws a Memory.
Doctor 4 Agent Physician Templar C +1 2 2 Put target Agent or launching Agent in its Controller's Hand.
Malfatto 4 Agent Physician Templar R - 2 3 ABILITY : SURPRISE : Pay 3W : Put target Agent you control in your Hand.
Master Engineer 4 Agent Engineer Templar R - 1 3 When a Site is replaced, the new Site gets +2I.
Gaspar de la Croix 4 Agent Engineer Templar R - 3 1 If a Site or Agent is replaced, put it in its Controller's Hand instead of the Archive.
Salai 4 Agent Scientist Assassin C - 2 2 Draw a Memory.
Nicolaus Copernicus 4 Agent Herald Assassin U - 2 4 When Nicolaus Copernicus scores, draw a Memory.
Petruccio Auditore 4 Agent Scientist Assassin U - 2 4 CUNNING.
Benefactor's Villa 4 Site -
Templar U - 1 - Faith Agents and Sites rest twice ad slow.
Scholar's Den 4 Site -
Assassin C - 2 - Draw a Memory.
Private Study 4 Site -
Assassin C +1 1 - Each Day, Opponent loses 1I in this Region.
Field Study 4 Action -
Templar C +1 - - Draw a Memory for each Site you control.
Ill-intentioned Gift 4 Action -
Templar U - - - Put all Media Agents and Sites in their Controller's Hand.
Doctor's Order 4 Action -
Templar U - - - Put target Agent or launching Agent on top of its Controller's Sequence.
Behind Closed Doors 4 Action -
Templar C - - - Move target Site you control to target different Region. ( If there is already a Site, it is replaced). Draw a Memory.
Scientific Espionage 4 Action Surprise Assassin R - - - Neutralize target launching Action. Put it in your Hand.
Academy of Physics 5 Site -
Templar U +1 1 - ABILITY : Pay 3W : Put target Site you control in your hand.
Leonardo's Workshop 5 Site -
Assassin R - 1 - When you draw a Memory, score 1I in this Region.
Lassitude 5 Action -
Assassin R - - - Each Agent's Power becomes 0P.
Filed Researcher 6 Agent Scientist Assassin C - 3 6 CUNNING.
In-depth Analysis 6 Action -
Assassin U +1 - - Draw 3 Memories.
Military Workshop 7 Site -
Templar R - 2 - Agents cannot campaign in a Region where the Opponent Influence is greater that their Power.
Impending Pandemic 7 Action -
Templar R - - - Put all Agents and Sites in their Controller's Hand.
Augustine Oberlin 8 Agent -
Templar C - 5 6 No Ability
Leonardo da Vinci 10 Agent Scientist Assassin R - 5 5 CUNNING. Draw 2 Memories.
PURPLE (Media) COST TYPE SUBTYPE GROUP RARITY INCOME POWER HEALTH DESCRIPTION
Dama Rossa 0 Agent Courtesan Templar R +2 0 1 No Ability
Political Patronage 0 Action Surprise Assassin R +1 - - Gain 3W
Calling all Stand-ins 0 Action - Templar R - - -

When you launch this Memory, lose all your Gold. Put a X/X virtual Militant with FIERCE in your HQ, if there is an empty slot. X is half the Gold lost.

Persistent Panhandler 1 Agent Militant Templar C +1 1 1 No Ability
Rare Art Merchant 1 Agent Trader Assassin C +1 0 2 ABILITY: GET +1B. Rare Art Merchant gets -0P -1H
Main Piazza 1 Site - Assassin C +1 1 - No Ability
Militant Militia 2 Agent Militant Templar C - 2 2 No Ability
Caterina Sforza 2 Agent Noble Assassin R - 1 1 ABILITY : Pay 7W : Neutralize another target agent. Caterina Sforza becomes a copy of that Agent.
Duccio De Luca 2 Agent Artist Assassin C +1 2 1 No Ability
A Call to Action 2 Action Surprise Templar C +1 - - Put a 1P 1H virtual Militant in your HQ, if there is an empty slot.
Clothes make the Man 2 Action Surprise Assassin U - - - Put a copy of target launching Action in your Hand. Its cost is 0W.
Tactless Theatrics 2 Action Surprise Assassin C +1 - - Target Agent gets -0P -2H
Shameless Theatrics 2 Action - Assassin C - - - Target Site or launching Site gets -2I. Then, if its Influence is 0, neutralize it.
Cahin 3 Agent Militant Templar U - 1 1 Put a 1P 1H virtual Militant in your HQ, if there is an empty slot.
Niccolo Machiavelli 3 Agent - Assassin R - 4 4 FIERCE. Discard a Memory.
Carnival Performers 3 Agent Artist Assassin C - 3 2 No Ability
Palazzo della Signoria 3 Site - Templar R - 0 - Players cannot launch Sites in this Region.
For the Cause 3 Action - Templar C +1 - - Target Agent or launching Agent becomes a 1P 1H Militant with no ability.
Role Reversal 3 Action Surprise Templar U +1 - - Target Site's Influence becomes 0I.
Magnetic Personality 3 Action Surprise Assassin U - - - Target Agent gets +3P +3H, FIERCE and RECOVER until it finishes resting.
Baseless Accusations 3 Action - Assassin U - - - Target Agent or launching Agent gets -0P -4H.
Silvestro Sabbatini 4 Agent Militant Templar U - 2 2 Your other Militants get +1P +1H
Michelotto Corella 4 Agent Militant Templar U - 2 3 When Michelotto Corella scores, score 2I in the Region.
Raving Drunkard 4 Agent Citizen Templar U +1 2 2 Neutralize target Assassin Site.
Francesco Vecellio 4 Agent Artist Assassin C +1 2 2 Neutralize target Templar Agent.
Cristina Vespucci 4 Agent Courtesan Assassin U - 0 4 Target Agent gets +3P +0H
Legionnaire Thespian 4 Agent Artist Assassin C - 2 2 Target Agent or launching Agent gets -0P -2H.
Ardent Actor 4 Agent Artist Assassin C +1 4 1 FIERCE. (In a conflict, score any Damage above the Agent's Health, unless it has Cunning)
Skilled Minstrel 4 Agent Herald Assassin U - 2 2 When Skilled Minstrel scores, another target Agent gets -0P -2H
Art Gallery 4 Site - Templar U +1 1 - When one of your Agents campaigns on this Region, score 2I on it.
Grand Theatre 4 Site - Templar U - 3 - No Ability
High-stakes Negotiation 4 Action - Templar C +1 - - Neutralize target Assassin Agent or Site.
Motivational Speech 4 Action - Templar C - - - All your Agents get +1P +1H.
Exit Stage Right 4 Action - Assassin R - - - Replace target Agent with a random Agent from its Controller's Sequence.
Mass Movement 4 Action - Assassin U +1 - - Neutralize target Templar Agent or Site.
Experienced City Guide 5 Agent Militant Templar C -1 6 2 FIERCE. (In a conflict, score any Damage above the Agent's Health, unless it has Cunning)
Pietro Rossi 5 Agent Artist Assassin R - 3 2 Neutralize all Sites. Each player scores 3I in each Region where he had a site.
Il Colosseo 5 Site - Templar R +2 3 - No Ability
Easy come, easy go 5 Action - Templar U +1 - - Each Site's influence becomes 0I.
Auxiliary Ego 6 Action Surprise Assassin U - - - Put a copy of target non-virtual Agent in your Hand. Its cost is 0W
Copycat 6 Action Surprise Assassin R - - - Put a copy of target launching Memory in your hand. Its cost is 0W.
Patrizio 7 Agent Militant Templar C - 5 4 FIERCE. (In a conflict, score any Damage above the Agent's Health, unless it has Cunning)
Caha 7 Agent Militant Templar R - 2 2 Your other Militants have +2P +2H.
Ospedale degli Innocenti 7 Site - Templar C - 5 - No Ability
Wanted Posters 7 Action - Assassin U +1 - - All Agents get -0P -4H
Man of the People 9 Action - Templar R - - - All your Agents get +3P +3H, FIERCE, RECOVER until they finish resting.
Lorenzo de' Medici 10 Agent Noble Assassin R - 5 5 FIERCE. Lorenzo de' Medici gets +5P +5H if you have 20B or more.
Carnevale 10 Action - Templar R - - - Put a 2P 2H virtual Militant in each free slot of your HQ.
BLACK (Crime) COST TYPE SUBTYPE GROUP RARITY INCOME POWER HEALTH DESCRIPTION
Paola 0 Agent Courtesan Assassin C +1 0 1 ABILITY : Pay 2W : Opponent loses 2I in target Region.
Coy Courtesan 1 Agent Courtesan Assassin C +2 0 1 No Ability
Beguiling Courtesans 1 Agent Courtesan Assassin C +1 0 3 CUNNING.
Ruthless Robbers 1 Agent Thief Assassin C +1 1 1 No Ability
Hidden Refuge 1 Site -
Assassin C +1 1 - No Ability
Discreet Calling 1 Action -
Templar U +1 - - Search your Sequence for a Thief or Mercenary. Put it in your Hand. Randomize.
Low-profile Assassination 1 Action -
Assassin C - - - When you launch this Memory, lose all your Gold. Target Agent or launching Agent gets -1P -1H for each Gold lost.
Ugo 2 Agent Thief Assassin C +1 1 2 THREAT
Fiora Cavazza 2 Agent Courtesan Assassin C - 0 4 When Fiora Cavazza blocks, neutralize the blocked Agent at end of Conflict.
Treacherous Cutthroat 2 Agent Thief Assassin C - 2 1 THREAT
Rosa in Fiore 2 Site -
Assassin R +3 0 - No Ability
Easy Target 2 Action -
Assassin C - - - Neutralize target Agent or launching Agent with Power 3 or less.
Forced Charity 2 Action -
Assassin R +2 - - Draw a Memory.
Nimble Thrust 2 Action Surprise Assassin C +1 - - Target Agent gets -1P -1H.
Cento OcchI Footpad 3 Agent Thief Templar U +2 2 1 No Ability
Lanz 3 Agent Thief Templar R - 1 1 THREAT. When Lanz scores, your Thieves get +1/+1.
Teodora Contanto 3 Agent Courtesan Assassin U - 0 4 ABILITY : Pay 2W, sacrifice another Agent: Neutralize target Agent with Power 4 or less.
Madonna Solari 3 Agent Courtesan Assassin U +1 0 4 ABILITY : Pay 4W: Choose a Courtesan in the Archive. Put it in your Hand.
Rosa 3 Agent Thief Assassin C - 4 2 When Rosa is blocked, it gets -2P -0H.
Assassin Servitore 3 Agent Thief Assassin C +1 2 2 NO Ability
Claudia Auditore, Assassin 3 Agent Courtesan Assassin U +1 0 3 ABILITY : Pay 3W: Target Agent gets -1P -1H.
Thieves Guild 3 Site -
Assassin R - 0 - When you get an Assassin Agent in your HQ, Thieves Guild gets +1I.
Villa Auditore 3 Site -
Assassin U - 1 - Order Agents cannot campaign in this Region.
Smuggler's Warehouse 3 Site -
Assassin U -1 3 - No Ability
Against All Odds 3 Action Surprise Assassin U +1 - - Neutralize target launching Templar Memory.
Vicious Sneak Attack 3 Action -
Assassin U +1 - - Target Agent or launching Agent gets -3P -3H.
Antonio de Magianis 4 Agent Thief Assassin U - 2 2 THREAT. When Antonio de Magianis scores, neutralize the Opponent Site in this Region.
Corrupt Herald 4 Agent Herald Assassin C - 2 3 When Corrupt Herald scores, Opponent gets -1B.
Assassin Guerriero 4 Agent Thief Assassin C - 2 4 THREAT.
La Volpe 4 Agent Thief Assassin R - 2 2 Your other Thieves have +2P +0H
Underground Passage 4 Site -
Assassin C +1 1 - Opponent gets -1B
No Rest for the Wicked 4 Action -
Assassin U +1 - - Neutralize target Agent or launching Agent.
Femme Fatale 4 Action -
Assassin R - - - If you control 6 courtesans, you win the Game. Draw a Memory.
Brilliant Burglary 4 Action Surprise Assassin C - - - Opponent loses all his Gold and gets -1B
Mario Auditore 5 Agent Mercenary Assassin R - 2 2 Neutralize target Site or launching Site.
Giovanni Auditore 5 Agent Mercenary Assassin U +1 2 2 Neutralize target Site or launching Site.
Fabio Orsini 5 Agent Mercenary Assassin U - 2 4 All other Agents get -1P -1H
Assassin Guild 5 Site -
Assassin U - 2 - Neutralize the Opponent Agent with the highest Cost (at random in case of a tie).
Secret Catacombs 6 Site -
Assassin R +1 0 - If Opponent has a Site in this Region, move it to your side, replacing Secret Catacombs.
Change of Plans 6 Action -
Templar R - - - Move target Opponent Agent to your HQ, if there is an empty slot.
Controlled Arson 6 Action -
Assassin U +1 - - Neutralize target Agent or Site.
High-profile Assassination 7 Action -
Assassin R +2 - - Neutralize target Agent or launching Agent. Opponent gets -2B.
Collateral Damage 7 Action -
Assassin U - - - Opponent gets -4B
Lia de Russo 8 Agent Thief Templar R - 4 4 RECOVER. When you launch this Memory, gain 4W.
Avaricious Banker 10 Agent Trader Templar C +2 7 4 No Ability
Ezio Auditore, Assassin 10 Agent Thief Assassin R - 5 5 Neutralize target Agent or Site.
Strategic Assault 12 Action -
Assassin R +1 - - Neutralize all Opponent Sites.
Target Practice 12 Action -
Assassin R - - - Neutralize all Opponent Agents.
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