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GOLDEN COST TYPE SUBTYPE GROUP RARITY INCOME POWER HEALTH DESCRIPTION
Young Farmer 0 Agent Peasant Assassin C +1 0 2 No Ability
Secluded Village 0 Site - Assassin C - 1 - No Ability
Byzantine Market 0 Site - Templar C +1 1 - Opponent gets +1
Fishing Village 0 Site - Templar U +1 0 - Opponent Site in this region loses its Abilities. (Launching abilities will have no effects)
Plentiful Crop 0 Action - Assassin C +2 - - No Ability
Narrow Escape 0 Action Surprise Assassin U +1 - - SURPRISE: Target Agent or Site gets DEFENDER
Horse Merchant 1 Agent Trader Templar C +1 0 4 No Ability
Capable Carpenter 1 Agent - Assassin C +1 1 1 No Ability
Templar Captain 1 Agent Herald Templar U - 1 1 When Templar Captain scores, get +2B
Masked Merchant 1 Agent Trader Templar C +1 1 1 DEFENDER: (Scoring: Opponent loses points instead. Points below 0 are scored normally)
Merchant Ship 1 Site - Templar U +2 0 - No Ability
Merchant’s Warehouse 1 Site - Assassin C +1 1 - DEFENDER: (Scoring: Opponent loses points instead. Points below 0 are scored normally)
Nothing ventured, nothing gained 1 Action - Templar R +4 - - Opponent Gets +4B
Den Defense 1 Site Surprise Assassin C +2 1 - SURPRISE: (This Memory resolves instantly)
For the People 1 Action - Assassin U +1 - - Search your sequence for a Peasant or Trader. Put it in your Hand. Randomize.
Juno 2 Agent - Assassin R - 1 1 ABILITY : Pay 30W: You win the game
Imperial Gardener 2 Agent Trader Templar R - 2 2 When a Memory goes to the Archive, erase it instead.
Maffeo Polo 2 Agent - Assassin R - 2 2 Opponent Memories have DEFENDER.
Master Smith 2 Agent Peasant Assassin C +1 2 1 DEFENDER: (Scoring: Opponent loses points instead. Points below 0 are scored normally)
City Stables 2 Site - Templar C +X 1 - X is the number of Sites you control.
Constantinople, Galata District 2 Site - Templar R - 1 - Launching Memories cannot be neutralised.
Cappadocian Market 2 Site - Assassin R - 1 - Memories that are not Golden cost +1W to launch.
Byzantine Cistern 2 Site - Assassin U - 1 - Each Day, Players regain all their Gold.
Peaceful Retreat 2 Action Surprise Templar C +1 - - Your Agents regain their lost Health.
Tactical Upheaval 2 Action Surprise Templar U +1 - - Switch the Power and the Health of target Agent. Draw a Memory
Evasive Maneuvers 2 Action Surprise Assassin C +1 - - Target Agent is Safe
Power to the People 2 Action - Assassin U +1 - - Target Site's influence becomes 0W
Zealous Banker 3 Agent Trader Templar U +1 0 6 No Ability
Jacopo de' Pazzi 3 Agent Trader Templar R - 1 1 Jacopo de'Pazzi has +1B +1W for each site you control.
Honest Worker 3 Agent Citizen Assassin C +1 1 1 ABILITY, SURPRISE : Regain up to 3W
Poor Villager 3 Agent Peasant Assassin C - 2 3 No Ability
Coastal Watchtower 3 Site - Templar C +1 2 - No Ability
Firenze, San Giovanni District 3 Site - Assassin U - 1 - ABILITY, SURPRISE : Target Agent or Site changes Faction (Assassin or Templar)
Sudden Exhaustion 3 Action Surprise Templar U +1 - - Target Agent's Power becomes 0P
Family Heirloom 3 Action Surprise Assassin R - - - Search your Sequence for a Golden Memory. Put it in your Hand. Randomize.
Pilfer Supplies 3 Action Surprise Assassin U - - - Regain all your Gold.
Slave Trade 3 Action - Templar C +4 - - No Ability
Militia Intimidation 3 Action - Templar U +1 - - The next Memory you launch has SURPRISE. Draw a Memory.
Acclaimed Clothier 4 Agent Trader Templar C +2 3 1 No Ability
Follower of Romulus 4 Agent - Templar C +1 2 4 No Ability
Mercenary Band 4 Agent Mercenary Assassin C +1 4 1 No Ability
Ottoman Merchants 4 Agent Trader Templar C - 3 3 DEFENDER: (Scoring: Opponent loses points instead. Points below 0 are scored normally)
Assassin Recruits 4 Agent Peasant Assassin U - 2 2 When you get a Peasant or Trader in your HQ draw a Memory.
Borgia Mine 4 Site - Templar U +2 2 - No Ability
Venezia, San Polo District 4 Site - Assassin U - 1 - Neutralize the Opponent Site in this Region(before the Influence Contest).
Mob Justice 4 Action - Templar C +1 - - Neutralize target Site or launching Site.
Ercole Massimo 5 Agent Militant Templar U +1 5 1 FIERCE.
Emilio Barbarigo 5 Agent Noble Templar U +1 3 2 OFFICIAL.
Ezio Auditore da Firenze 5 Agent Noble Assassin R - 5 5 FIERCE. You cannot launch any Templar Memory.
Federico Auditore 5 Agent Scientist Assassin U +1 3 3 CUNNING.
Bartolomeo d'Alvanio 5 Agent Thief Assassin U +1 4 2 THREAT.
Pantasilea Baglioni 5 Agent Pagan Assassin U +1 2 5 RECOVER.
Merchant's Guild 5 Site - Templar R - 1 - When you get +1B, score 1W in this Region.
San Gimignano 5 Site - Assassin R - 8 - Your Score in all Regions becomes 0W.
Harbour of Julian 5 Site - Templar R - 2 - Memories cannot score more than 2 at a time.
History Glitch 5 Action - Assassin R - - - Scores in all Regions become 0I.
Rich Merchant 6 Agent Trader Templar C +1 3 5 No Ability
Sly Smuggler 6 Agent Trader Templar U - 1 1 Your Traders and Peasants have +2/+2‘ and DEFENDER.
Market Street 6 Site - Templar C +2 3 - No Ability
Lair of Romulus 6 Site - Templar U -1 5 - No Ability
Forgotten Temple 6 Site Ruins Templar R - 2 - ABILITY : PAY 10W: Switch Sequences with Opponent. Sacrifice Forgotten Temple.
Monteriggioni 6 Site - Assassin R - 2 - All Actions are Surprises.
Diligen Commoner 7 Agent Peasant Assassin C - 6 3 No Ability
Abandoned Warehouse 7 Site - Assassin R - 3 - DEFENDER. Opponent Score in this Region becomes 0.
Condottiero Tactics 7 Action - Assassin U - - - Neutralize target Agent or launching Agent. Draw a Memory.
Old Peasant 8 Agent Peasant Assassin C +1 6 4 No Ability
Forli 8 Site - Assassin R - 6 - No Ability
False Hopes 9 Action - Templar R - - - Your Score in target Region becomes Opponent's Score.
The Spaniard 10 Agent Herald Templar R +2 5 5 Each Day, players draw an extra Memory and get +1B
Forum of the Ox 10 Site - Assassin R +2 5 - DEFENDER. When you launch this Memory, regain all your Gold.
Incite Revolt 11 Action - Templar R +4 - - Put all Memories from the Archive in your Sequence. Randomize. If Incite Revolt is discarded, put it in your Hand instead and get +2B
Animus Reboot 12 Action - Templar R - - - Erase all Agents and Sites. Your Score on each Region becomes 0.
BLUE (Order) COST TYPE SUBTYPE GROUP RARITY INCOME POWER HEALTH DESCRIPTION
Teodor Viscardi 0 Agent Noble Templar C +1 0 1 ABILITY: Pay 8W : Teodor Viscardi becomes 4P 4H
Templar Recruit 0 Agent Noble Templar C -1 2 1 No Ability
Royal Intervention 0 Action - Assassin R - - - When you launch this Memory, lose all your Gold. Score 1 in target Region for each 2G lost.
Militia Pikeman 1 Agent Soldier Templar C +1 1 1 No Ability
Dante Moro 1 Agent Noble Templar U +1 0 3 ABILITY, SURPRISE : Another Agent is SAFE. Dante Moro gets -0P -1H
Tarik Barleti 1 Agent Noble Assassin C - 1 1 OFFICIAL. (Can only be blocked by an Agent with Official or Cunning)
Gruesome Gallows 1 Site - Templar C +1 1 - No Ability
Militia Camp 1 Site - Templar U +1 0 - Score 2 in this Region.
By Order of the King 1 Action - Templar U +1 - - Search your Sequence for a Noble or Herald. Put it in your Hand. Randomize.
Faux Pas 1 Action Surprise Templar U - - - Neutralize target launching Memory with cost 0 or 1.
Weapons Cache 1 Action - Templar C +2 - - Players score 1 in each Region.
The Plan 1 Action Surprise Assassin U +1 - - SURPRISE. Target Agent gets UNBLOCKABLE.
Militia Patrolman 2 Agent Soldier Templar U - 3 1 No Ability
Arquebusier 2 Agent Noble Templar C - 2 1 OFFICIAL.
Octavian de Valois 2 Agent Noble Templar R - 4 2 Opponent gets +2B.
Torre Grossa 2 Site - Assassin U +2 1 - No Ability
Militia Training 2 Action Surprise Templar C +1 - - Target Agent gets +1P +1H
Untimely End 2 Action Surprise Templar C - - - Neutralize target launching Agent.
Forced Inheritance 2 Action Surprise Templar C +3 - - No Ability
On the Attack 2 Action - Templar C +1 - - Score 3 in target Region.
A Deadly Message 2 Action Surprise Templar U - - - SURPRISE. Neutralize target launching Site.
Mentor’s Wake 2 Action Surprise Assassin C - - - SURPRISE. Neutralize target launching Memory. Its controller draws a Memory.
Egidio Troche 3 Agent Citizen Templar U - 1 1 ABILITY, SURPRISE : Pay 2W : Target Agent gets +1P +1H
Militia Regulars 3 Agent Soldier Templar C +1 2 2 No Ability
Donato Mancini 3 Agent Noble Templar C - 3 1 OFFICIAL.
Vieri de' Pazzi 3 Agent Noble Templar U - 2 2 UNBLOCKABLE. (Can only be blocked by an Agent with Cunning).
Beautiful Heiress 3 Agent Noble Templar C - 2 2 Your others Nobles have +1P +0H
Charles de la Motte 3 Agent Noble Templar R - 1 1 Charles de la Motte has +1P +1H for each other Noble you control.
Ottomn Elite 3 Agent Noble Templar U - 3 1 DOMINANT. (Scores normally and Opponent loses as many points)
Selim 3 Agent Noble Assassin R - 2 1 Your Nobles have SURPRISE.
Borgia Tower 3 Site - Templar U +1 1 - When one of your Agents campaigns on this Region, it gets +1P +1H
Mountain Fortress 3 Site - Templar C - 2 - DOMINANT. (Scores normally and Opponent loses as many points)
Masyaf 3 Site - Assassin R - 1 - When an Agent campaigns or blocks in this Region, his controller draws a Memory.
Radical Demotion 3 Action Surprise Templar U - - - Neutralize target launching Assassin Memory.
Militia Captain 4 Agent Soldier Templar C - 3 3 No Ability
Carlo Grimaldi 4 Agent Herald Templar U - 1 3 OFFICIAL. When Carlo Grimaldi scores, if gets +2P +2H
Knight Templar 4 Agent Noble Templar U +1 1 1 Target Agent gets +2P +2H.
Marco Barbarigo 4 Agent - Templar R - 2 2 OFFICIAL. ABILITY, SURPRISE : Neutralize target launching Memory. Sacrifice Marco Barbarigo.
Agostino Barbarigo 4 Agent Noble Assassin C - 5 1 No Ability
Varangian Guard 4 Agent Noble Templar C - 4 1 OFFICIAL. (Can only be blocked by an Agent with Official or Cunning)
Ahmet 4 Action Noble Templar R - 2 2 When you get a Noble in your HQ, score 1 in each Region.
Palazzo Senatorio 4 Site - Templar U - 1 - Crime Actions cannot neutralize nor damage your agent or sites
Templar Sanctum 4 Site - Templar R - 0 0 Templar Agents have +2P +0H
City Wall 4 Site - Templar C - 3 - No Ability
Harbour of Theodosius 4 Site - Templar U - 1 - Nobles are always SAFE.
Court Order 4 Action Surprise Templar U - - - Neutralize target launching Memory.
Pantheon 5 Site - Assassin R - 1 - Your Score in this Region becomes 0. If a player controls this Region, he wins the game.
Militia Horseman 5 Agent Soldier Templar C +1 4 2 No Ability
Francesco de' Pazzi 5 Agent Noble Templar U - 3 3 OFFICIAL.
Francesco Troche 5 Agent Noble Templar C - 3 5 No Ability
Suleiman 5 Agent Noble Assassin U - 2 2 SURPRISE. Neutralize target launching Action or Agent.
Borgia Battlements 5 Site - Templar C +1 3 - No Ability
Castel Sant' Angelo 5 Site - Templar R - 2 - When you get an Agent in your HQ, score 2I in this Region.
Under Arrest 5 Action - Templar U +1 - - Erase target Agent or launching Agent
Guard Duty 5 Action Surprise Templar U - 2 3 SURPRISE. Erase target Agent or launching Agent.
Militia Brute 6 Agent Soldier Templar C - 4 4 No Ability
Uberto Alberti 6 Agent Herald Templar R - 4 3 When Uberto Alberti scores, erase another target Agent.
Byzantine Brute 6 Agent Soldier Templar R +1 2 3 Erase target Agent or launching Agent.
Ottoman Janissary 6 Agent Soldier Templar R - 3 2 Erase target Site or launching Site.
Militia Barracks 6 Site - Templar C +1 4 - No Ability
Preemptive Strike 6 Action Surprise Assassin R - - - Neutralize target launching Memory. Draw a Memory.
Giovanni Mocenigo 7 Agent Noble Assassin U - 0 5 RECOVER. Each Day, score 1I in each Region.
Tax Collector's Office 7 Site - Templar U +5 2 - No Ability
Constantinople, Imperial District 7 Site - Templar U - 3 - DOMINANT. Score 3 in this Region.
Just Cause 7 Action - Templar R - - - Your Nobles and Soldiers get +2P +2H
Royal Decree 7 Action - Templar R +1 - - Neutralize all Sites.
Cesare Borgia 10 Agent Noble Templar R - 5 5 Cesare Borgia resolves as a Surprise.
Lucrezia Borgia 10 Agent Noble Templar R - 5 5 OFFICIAL. ABILITY: Pay 3 : Neutralize target Assassin Agent.
Topkapi Palace 10 Site - Templar R - 5 - Erase target Agent or Site.
Janissary Justice 11 Action - Templar R - - - DOMINANT. (Score 3 in each Region. If Janissary Justice is discarded, score 1 in each Region.
Manuel Palaiologos 15 Agent Noble Templar R - 5 5 DOMINANT. OFFICIAL. Opponent Score in each Region becomes 0.
Il Carnefice 16 Agent - Templar R - 10 10 OFFICIAL.
RED (Faith) COST TYPE SUBTYPE GROUP RARITY INCOME POWER HEALTH DESCRIPTION
Benevolent Midwife 0 Agent Pagan Assassin C +1 0 1 Look at the last 3 Memories of your Sequence. Put two on top in any order and the last one in the Archive.
Basilica di San Pietro 0 Site Church Templar U +1 0 - If you replaced Basilica di San Pietro, put it in your Hand instead of the Archive
Judgment Day 0 Action -
Templar R - - - When you launch this Memory, lose all your Gold. Target Site or launching Site gets +1I for each 2G lost.
Holy Day 0 Action - Templar C +2 - - Look at Opponent Hand. Erase Memories in it that cost 11W.
Leap of Faith 0 Action - Assassin R - - - Choose an erased Memory. Put it in your Sequence. Randomize. Draw a Memory.
Heathen Follower 1 Agent Pagan Assassin C +1 0 1 ABILITY : In another Heathen Follower is in your Sequence. put it in your Hand. Randomize.
Roman Temple Ruins 1 Site Ruins Assassin C +1 1 - No Ability
Byzantine Cemetery 1 Site Sanctuary Templar C - 1 - DOMINANT. (Scores normally and Opponent loses as many points)
Sanctuary’s Heart 1 Site Sanctuary Templar C +1 0 - DOMINANT. Score 1 in this Region.
Cappadocian Shrine 1 Site - Assassin C -1 2 - No Ability
Papal Bull 1 Action -
Templar U +1 - - Target Agent or site loses all abilities. (Launching abilities will have no effects)
Holy Calling 1 Action -
Assassin C +1 - - Choose an Agent in the Archive. Put it in your Hand
Divine Intervention 1 Action -
Assassin R +1 - - Opponent discards his Memory with the highest Cost (at random in case of a tie).
Sacred Vision 1 Action -
Assassin C +1 - - Look at the last 5 Memories of target player's Sequence. Put four on top in any order and the last one in the Archive.
Gather the Faithful 1 Action - Templar C +1 - - Sites get +1
Source of All Life 1 Action - Templar U +1 - - Search your Sequence for a Ruins or a Sanctuary. Put it in your Hand. Randomize.
Bitter Farewell 1 Action - Assassin C +2 - - Players discard their Memory with the highest cost (at random if tied).
Renovate Temple 1 Action - Assassin U +1 - - Choose a Site in the Archive. Put it in your Hand.
Into the Light 1 Action - Assassin U +1 - - The next Site you launch has SURPRISE.
Obedient Priest 2 Agent Priest Templar C - 1 2 ABILITY: Target Agent regains its lost Health
Brother Ristoro 2 Agent Priest Templar C +1 1 3 No Ability
Quiet Chapel 2 Site Church Templar R +1 2 - No Ability
Novella Catacombs 2 Site -
Assassin R +1 1 - If a player has no Memory in his Sequence, his Opponent wins the game.
Seeking Sanctuary 2 Action -
Templar C +1 - - Target Site or launching Site gets +2I
Bitter Repentance 2 Action Surprise Templar C +1 - - Target Agent gets -2P -0H
Answered Prayers 2 Action -
Assassin U +1 - - Choose a Memory from Opponent's Hand. He discards it.
Feed the Poor 2 Action - Templar U - - - Choose a Memory from Opponent Hand. Erase it.
Papal Guard 3 Agent Knight Templar C - 1 5 No Ability
Devout Citizens 3 Agent Citizen Assassin U +1 1 1 ABILITY: Pay 3: Opponent discards his Memory with the highest Cost (at random in case of a tie). Launch this ability only if Opponent as a Memory in hand.
Mysterious Stranger 3 Agent Pagan Assassin U +1 2 1 Opponent discards his Memory with the highest Cost (at random in case of a tie).
Cyril of Rhodes 3 Agent - Templar R +1 1 1 DOMINANT. When a Memory is erased, Cyril of Rhodes gets +1/+1
Frari 3 Site -
Templar U - 1 - All Media Agents have -2P -0H.
Abbazia di san Mercuriale 3 Site -
Assassin R - 1 - ABILITY : SURPRISE : Pay 2W : Choose an Agent in the Archive. Put it in your Hand.
Village Chapel 3 Site -
Assassin C +2 - - No Ability
Underground Refuge 3 Site - Templar U +1 1 - DOMINANT. Erase the Memory in Opponent Hand with the highest cost (at random if tied).
Forgotten Asylum 3 Site Ruins Assassin C - 2 - SURPRISE. (This Memory resolves instantly).
Benvenuto 3 Action -
Assassin U +1 - - Choose a Memory in the Archive. Put it in your Hand.
Pious Captain 4 Agent Knight Templar C - 2 4 RECOVER
Pious Warden 4 Agent Herald Assassin U - 3 1 When Pious Warden scores, Opponent discards his Memory with the highest Cost (at random in case of a tie).
Venetian Church 4 Site Church Templar C +3 1 - No Ability
Basiica di San Marco 4 Site Church Templar U - 2 - When one of your Agents is neutralized, score 1I in this Region
Basiica di Santa Maria del Fiore 4 Site Church Templar U - 1 - When a Player launches a Scholar Action, he discards his Memory with the highest Cost (at random in case of a tie).
Roma, Vaticano District 4 Site -
Templar R - 2 - Agent's cannot campaign in this Region.
Buried Cathedral 4 Site Ruins Assassin C - 1 - Each Day, put the top 4 Memories of Opponent's Sequence in the Archive.
Ancient Roman Temple 4 Site Ruins Assassin C - 3 - DEFENDER: (Scoring: Opponent loses points instead. Points below 0 are scored normally)
Ritual Sacrifice 4 Action -
Assassin U +1 - - Choose a Memory from opponent's Hand. Put it in your Hand.
Losing Faith 4 Action - Assassin R - - - Choose a Memory in Opponent Sequence. Erase all Memories with this name from his Sequence, Hand and Archive.
Funeral Pyre 4 Action - Assassin R +3 - - Draw a Memory.
Borgia Cardinal 5 Agent Herald Templar U +1 2 4 On each Region, players score points equal to their Site's influence.
Juan Borgia the Elder 5 Agent Priest Templar U - 5 4 RECOVER. You regain Gold twice as slow.
Faithful Monk 5 Agent -
Assassin U +1 4 2 No Ability
Pagan High Priest 5 Agent Pagan Assassin R - 3 3 Target Agent gets -0P -3H. Use this ability only if Opponent has no Memory in Hand.
Basilica di Santa Maria Novella 5 Site Church Templar U +1 3 - When you get a Church in a Region, Basilica di Santa Maria Novella gets +1W
Crypt della Vistazione 5 Site -
Assassin U +1 1 - When Opponent discards a Memory, score 1I in each Region.
Byzantine Church 5 Site Sanctuary Templar U - 1 - Opponent Agents get -1/-0. When you get a Sanctuary in a Region, Opponent Agents get -1/-0
Underground Temple 5 Site Sanctuary Templar R - 1 - Opponent Sites get -1. When you get a Sanctuary in a Region, Opponent Sites get -1.
Yerbatan Cistern 5 Site Ruins Assassin U - 2 - SURPRISE. Neutralize target launching Action or Site.
Papal Influence 5 Action -
Templar C -

-

- Score 5I in target Region.
Pontifical High Mass 5 Action -
Templar R +1 - - All your Sites get +2I
Let he who is without sin 5 Action -
Assassin U +2 - - Opponent's discards his 2 Memories with the highest Cost (at random in case of a tie).
Ancestral Discovery 5 Action -
Assassin R +1 - - Choose 2 Memories in the Archive. Put them in your Hand. Erase Ancestral Discovery.
Cappella Sistina 6 Site Church Templar R - 3 - If you control this Region, Opponent cannot score in it.

Silvio Barbarigo

7 Agent Knight Templar R - 3 4 Silvio Barbarigo is always SAFE.
Doomsday 7 Action -
Assassin R - - - opponent discards all his Memories.
Wrath of the Righteous 7 Action -
Assassin R - - - Neutralize all Agents.
Pompous Preacher 8 Agent Priest Templar C - 6 4 RECOVER.
Roman Church 8 Site - Assassin C +1 5 - No Ability
Hagia Sophia 8 Site Sanctuary Templar R - 3 - DOMINANT. DECEPTIVE.
Maountain Village 8 Site - Assassin U - 6 - DEFENDER: (Scoring: Opponent loses points instead. Points below 0 are scored normally)
Rodrigo Borgia, Pope 10 Agent Priest Templar R - 5 5 RECOVER. You regain Gold twice as fast.
Byzantine Ruins 10 Site Ruins Assassin R - 5 - SURPRISE. Neutralize target launching Memory.
Sacred Vault 11 Site - Assassin R - 3 - Opponent discards his Memories that cost 10W or less. If Sacred Vault is discarded, put it in the center Region instead.
GREEN (Scholar) COST TYPE SUBTYPE GROUP RARITY INCOME POWER HEALTH DESCRIPTION
Sofia’s Office 0 Site Haven Assassin R +1 0 - If another Sofia’s Office is in your Sequence, put one in your Hand. Randomize.
Knowledge has a Price 0 Action Surprise Assassin C +3 - - Opponent draws a Memory.
Daring Experiment 0 Action -
Assassin R -

-

- When you launch this Memory, lose all your Gold. Draw a Memory for each 3G lost.
Ancient Map 0 Action Surprise Assassin C - - - SURPRISE. Draw a Memory.
Ottoman Gunman 1 Agent Engineer Templar C +1 0 1 ABILITY : Pay 2W, lose all your Gold: Search your Sequence for a Site with a Cost inferior to the Gold lost. Replace Engineer's Workroom with it. Randomize.
Engineer's Workroom 1 Site -
Templar R - 0 - ABILITY : Pay 2W, lose all your Gold: Search your Sequence for a Site with a Cost inferior to the Gold lost. Replace Engineer's Workroom with it. Randomize.
Great Library 1 Site -
Assassin C +1 1 - No Ability
Lighthouse 1 Site - Templar C +1 0 - DEFENDER. Score 2 in this Region.
Sofia’s Home 1 Site - Assassin C - 1 - DECEPTIVE. (Scores in both other Regions instead of its Region).
Scientific Method 1 Action -
Assassin C - - - Look at the last 4 Memories of your Sequence. Put one in your Hand. Randomize.
Knowledge is Power 1 Action -
Assassin U +1 - - Draw a Memory.
Sharing Secrets 1 Action - Templar C +1 - - Opponent loses 3 in each Region.
The Discovery 1 Action - Assassin C +2 - - Draw a Memory. Discard your Memory with the highest cost (at random if tied).
Secret Door 1 Action - Assassin U +1 - - The next Action you launch has SURPRISE.
Engineer Warrior 2 Agent Engineer Templar C +1 2 1 No Ability
Ilario Lombardi 2 Agent -
Templar C +1   13 No Ability
Devout Scholar 2 Agent Scientist Assassin U - 1 3 ABILITY : Draw a Memory. Discard a Memory.
Prestigious College 2 Site -
Templar C - 2 - No Ability
Temple Repository 2 Site Sanctuary Templar U +1 2 - DEFENDER: (Scoring: Opponent loses points instead. Points below 0 are scored normally)
Slow Study 2 Action -
Templar C +1 - - Put target Site or launching Site in its Controller's Hand.
Laboratory Research 2 Action -
Assassin C - - - Draw 2 Memories. Discard a Memory.
Learned Hermeticist 3 Agent Physician Templar U - 1 2 Put target Site or launching Site in its Controller's Hand.
Maria Auditore 3 Agent Scientist Assassin R - 1 2 ABILITY: SURPRISE : Pay 2W : discard an Agent: Search your Sequence for an Agent. Put it in your Hand. Randomize.
Claudia Auditore 3 Agent Courtesan Assassin U +1 0 3 ABILITY : Pay 3W : Draw a Memory.
Amerigo Vespucci 3 Agent Scientist Assassin U +1 0 5 CUNNING. RECOVER. When Amerigo Vespucci blocks, Opponent loses 2I in the Region.
Piri Reis 3 Agent Scientist Assassin U - 2 1 Opponent Memories resolve as if they did not have SURPRISE.
Architect's Sanctum 3 Site - Templar U - 1 - Pay 2W : discard a Site: Search your Sequence for a Site. Put it in your Hand. Randomize.
Palazzo Library 3 Site -
Templar U - 1 - If you replaced a Site with Palazzo Library, put the replaced Site in your Hand instead of the Archive.
Converted Chapel 3 Site Church Assassin U +2 1 0 No Ability
Mosque’s Yard 3 Site Sanctuary Templar R - 2 - Agents with power 5 or above cannot campaign.
Assassin Library 3 Site Haven Assassin U - 2 - DECEPTIVE. (Scores in both other Regions instead of its Region).
Bitter Sweet 3 Action Surprise Templar C +1 - - Put target Agent in its Controller's Hand.
Hasty Move 3 Action -
Assassin U - - - The Controller of target Site moves it to target different Region. ) If there is already a Site, it is replaced)
Quick Study 3 Action -
Assassin U - - - Search your Sequence for a Memory and put it in your Hand. Randomize.
Pick your Poison 3 Action -
Assassin R +1 - - Search Opponent Sequence for a Memory. Put it in your Hand. Randomize.
Master Architect 4 Agent Engineer Templar R - 0 3 When a player gets a Site in a Region, he draws a Memory.
Doctor 4 Agent Physician Templar C +1 2 2 Put target Agent or launching Agent in its Controller's Hand.
Malfatto 4 Agent Physician Templar R - 2 3 ABILITY : SURPRISE : Pay 3W : Put target Agent you control in your Hand.
Master Engineer 4 Agent Engineer Templar R - 1 3 When a Site is replaced, the new Site gets +2I.
Gaspar de la Croix 4 Agent Engineer Templar R - 3 1 If a Site or Agent is replaced, put it in its Controller's Hand instead of the Archive.
Salai 4 Agent Scientist Assassin C - 2 2 Draw a Memory.
Nicolaus Copernicus 4 Agent Herald Assassin U - 2 4 When Nicolaus Copernicus scores, draw a Memory.
Petruccio Auditore 4 Agent Scientist Assassin U - 2 4 CUNNING.
Ottoman Bombman 4 Agent Engineer Templar U - 3 1 Pay 3W: Put target Site from the Archive in you Hand.
Kadir 4 Agent Engineer Templar R - 1 3 When one of your Sites is replaced, draw a Memory.
Learned Widow 4 Agent Scientist Assassin C - 1 5 CUNNING, RECOVER
Benefactor's Villa 4 Site -
Templar U - 1 - Faith Agents and Sites rest twice ad slow.
Scholar's Den 4 Site -
Assassin C - 2 - Draw a Memory.
Private Study 4 Site -
Assassin C +1 1 - Each Day, Opponent loses 1I in this Region.
Topkapi Palace Gardens 4 Site - templar U - 1 - DEFENDER. Put a virtual Topkapi Palace Gardens in both other Regions.
Hidden Vault 4 Site - Assassin U - 3 - If Hidden Vault replaces a Site, is is replaced instead.
Field Study 4 Action -
Templar C +1 - - Draw a Memory for each Site you control.
Ill-intentioned Gift 4 Action -
Templar U - - - Put all Media Agents and Sites in their Controller's Hand.
Doctor's Order 4 Action -
Templar U - - - Put target Agent or launching Agent on top of its Controller's Sequence.
Behind Closed Doors 4 Action -
Templar C - - - Move target Site you control to target different Region. ( If there is already a Site, it is replaced). Draw a Memory.
Scientific Espionage 4 Action Surprise Assassin R - - - Neutralize target launching Action. Put it in your Hand.
With Great Power 4 Action - Templar U +1 - - For this Action, sites have DEFENDER. Your Sites score their Influence on their Region.
Academy of Physics 5 Site -
Templar U +1 1 - ABILITY : Pay 3W : Put target Site you control in your hand.
Leonardo's Workshop 5 Site -
Assassin R - 1 - When you draw a Memory, score 1I in this Region.
Cappadocia, Underground City 5 Site - Assassin R - 2 - DECEPTIVE. Players win if they control 3 Regions instead of 2.
Lassitude 5 Action -
Assassin R - - - Each Agent's Power becomes 0P.
Filed Researcher 6 Agent Scientist Assassin C - 3 6 CUNNING.
Byzantine Gunman 6 Agent Engineer Templar C - 3 6 DEFENDER: (Scoring: Opponent loses points instead. Points below 0 are scored normally)
Great Vault 6 Site - Assassin R - 5 - DEFENDER. Opponent Score in this Region becomes 5.
In-depth Analysis 6 Action -
Assassin U +1 - - Draw 3 Memories.
Military Workshop 7 Site -
Templar R - 2 - Agents cannot campaign in a Region where the Opponent Influence is greater that their Power.
Ancient Library 7 Site - Assassin R - 3 - When Ancient Library score, score as much in the other Regions.
Impending Pandemic 7 Action -
Templar R - - - Put all Agents and Sites in their Controller's Hand.
Augustine Oberlin 8 Agent -
Templar C - 5 6 No Ability
Leonardo da Vinci 10 Agent Scientist Assassin R - 5 5 CUNNING. Draw 2 Memories.
Grand Bazaar 10 Site Haven Templar R - 5 - Each day, draw an extra Memory.
The Mentor’s Return 11 Action - Assassin R - - - Draw 4 Memories. If The Mentor’s Return is discarded, draw 2 Memories.
PURPLE (Media) COST TYPE SUBTYPE GROUP RARITY INCOME POWER HEALTH DESCRIPTION
Dama Rossa 0 Agent Courtesan Templar R +2 0 1 No Ability
Belligerent Ottoman Militia 0 Agent Militant Templar C - 1 1 No Ability
Political Patronage 0 Action Surprise Assassin R +1 - - Gain 3W
Calling all Stand-ins 0 Action - Templar R - - -

When you launch this Memory, lose all your Gold. Put a X/X virtual Militant with FIERCE in your HQ, if there is an empty slot. X is half the Gold lost.

Persistent Panhandler 1 Agent Militant Templar C +1 1 1 No Ability
Rare Art Merchant 1 Agent Trader Assassin C +1 0 2 ABILITY: GET +1B. Rare Art Merchant gets -0P -1H
Lysistrata 1 Agent Militant Templar C - 1 1 DOMINANT. (Scores normally and Opponent loses as many points)
Street Thespian 1 Agent Artist Assassin C - 1 1 DECEPTIVE. (Scores in both other Regions instead of its Region).
Main Piazza 1 Site - Assassin C +1 1 - No Ability
Selling Dreams 1 Action - Templar U +1 - - Search your Sequence for a Citizen or Militant. Put it in your Hand. Randomize.
A Hard Ride 1 Action - Assassin C +2 - - Sites do not score next day.
Brothers in Arms 1 Action - Assassin C +1 - - Agents get +1/+0
Militant Militia 2 Agent Militant Templar C - 2 2 No Ability
Caterina Sforza 2 Agent Noble Assassin R - 1 1 ABILITY : Pay 7W : Neutralize another target agent. Caterina Sforza becomes a copy of that Agent.
Duccio De Luca 2 Agent Artist Assassin C +1 2 1 No Ability
Templar Delegate 2 Agent Militant Templar C - 2 1 DOMINANT. (Scores normally and Opponent loses as many points)
City Official 2 Agent Militant Templar C - 1 1 When you get a Militant in your HQ, City Official gets +1/+1
Georgios Kostas 2 Agent - Templar R - 2 2 Memories with DEFENDER cannot score more than their opponent’s Score in the Region.
Abbas Sofian 2 Agent Artist Assassin R - 2 1 Is a Site has 0, neutralize it.
A Call to Action 2 Action Surprise Templar C +1 - - Put a 1P 1H virtual Militant in your HQ, if there is an empty slot.
Clothes make the Man 2 Action Surprise Assassin U - - - Put a copy of target launching Action in your Hand. Its cost is 0W.
Tactless Theatrics 2 Action Surprise Assassin C +1 - - Target Agent gets -0P -2H
Shameless Theatrics 2 Action - Assassin C - - - Target Site or launching Site gets -2I. Then, if its Influence is 0, neutralize it.
Uneasy Alliance 2 Action - Templar U +1 - - Target Agent or Site gets DOMINANT.
Advanced Training 2 Action Surprise Assassin C +1 - - SURPRISE. Target Agent gets +2/+0
Incognito 2 Action - Assassin U +1 - - Target Agent or Site gets DECEPTIVE.
Cahin 3 Agent Militant Templar U - 1 1 Put a 1P 1H virtual Militant in your HQ, if there is an empty slot.
Niccolo Machiavelli 3 Agent - Assassin R - 4 4 FIERCE. Discard a Memory.
Carnival Performers 3 Agent Artist Assassin C - 3 2 No Ability
Darim 3 Agent Artist Templar U - 2 2 DECEPTIVE. (Scores in both other Regions instead of its Region).
Altair, Learned 3 Agent Artist Assassin R - 2 1 UNBLOCKABLE. If Altair, Learned is neutralized, put it in your Hand instead.
Palazzo della Signoria 3 Site - Templar R - 0 - Players cannot launch Sites in this Region.
For the Cause 3 Action - Templar C +1 - - Target Agent or launching Agent becomes a 1P 1H Militant with no ability.
Role Reversal 3 Action Surprise Templar U +1 - - Target Site's Influence becomes 0I.
Magnetic Personality 3 Action Surprise Assassin U - - - Target Agent gets +3P +3H, FIERCE and RECOVER until it finishes resting.
Baseless Accusations 3 Action - Assassin U - - - Target Agent or launching Agent gets -0P -4H.
Silvestro Sabbatini 4 Agent Militant Templar U - 2 2 Your other Militants get +1P +1H
Michelotto Corella 4 Agent Militant Templar U - 2 3 When Michelotto Corella scores, score 2I in the Region.
Raving Drunkard 4 Agent Citizen Templar U +1 2 2 Neutralize target Assassin Site.
Francesco Vecellio 4 Agent Artist Assassin C +1 2 2 Neutralize target Templar Agent.
Cristina Vespucci 4 Agent Courtesan Assassin U - 0 4 Target Agent gets +3P +0H
Legionnaire Thespian 4 Agent Artist Assassin C - 2 2 Target Agent or launching Agent gets -0P -2H.
Ardent Actor 4 Agent Artist Assassin C +1 4 1 FIERCE. (In a conflict, score any Damage above the Agent's Health, unless it has Cunning)
Skilled Minstrel 4 Agent Herald Assassin U - 2 2 When Skilled Minstrel scores, another target Agent gets -0P -2H
Rich Poet 4 Agent Artist Assassin U - 2 2 Target Site or launching Site gets -2
Sofia Sartor 4 Agent Artist Assassin R - 1 3 Sites do not score each Day
Art Gallery 4 Site - Templar U +1 1 - When one of your Agents campaigns on this Region, score 2I on it.
Grand Theatre 4 Site - Templar U - 3 - No Ability
High-stakes Negotiation 4 Action - Templar C +1 - - Neutralize target Assassin Agent or Site.
Motivational Speech 4 Action - Templar C - - - All your Agents get +1P +1H.
Exit Stage Right 4 Action - Assassin R - - - Replace target Agent with a random Agent from its Controller's Sequence.
Mass Movement 4 Action - Assassin U +1 - - Neutralize target Templar Agent or Site.
Passing the Torch 4 Action - Assassin U - - - Sites get -2
Experienced City Guide 5 Agent Militant Templar C -1 6 2 FIERCE. (In a conflict, score any Damage above the Agent's Health, unless it has Cunning)
Pietro Rossi 5 Agent Artist Assassin R - 3 2 Neutralize all Sites. Each player scores 3I in each Region where he had a site.
Shahkulu 5 Agent Militant Templar U - 1 1 When you get a Militant in your HQ, your Militants get +1/+1
Zealous Crusader 5 Agent Citizen Templar U - 4 2 DOMINANT. (Scores normally and Opponent loses as many points)
Il Colosseo 5 Site - Templar R +2 3 - No Ability
Easy come, easy go 5 Action - Templar U +1 - - Each Site's influence becomes 0I.
Bearer of Mixed Tidings 5 Action - Templar R - - - Draw a Memory for each Agent you control.
Auxiliary Ego 6 Action Surprise Assassin U - - - Put a copy of target non-virtual Agent in your Hand. Its cost is 0W
Copycat 6 Action Surprise Assassin R - - - Put a copy of target launching Memory in your hand. Its cost is 0W.
Patrizio 7 Agent Militant Templar C - 5 4 FIERCE. (In a conflict, score any Damage above the Agent's Health, unless it has Cunning)
Caha 7 Agent Militant Templar R - 2 2 Your other Militants have +2P +2H.
Ospedale degli Innocenti 7 Site - Templar C - 5 - No Ability
Wanted Posters 7 Action - Assassin U +1 - - All Agents get -0P -4H
Al Mualim 9 Agent - Templar R - 4 4 DECEPTIVE, DOMINANT
Man of the People 9 Action - Templar R - - - All your Agents get +3P +3H, FIERCE, RECOVER until they finish resting.
Lorenzo de' Medici 10 Agent Noble Assassin R - 5 5 FIERCE. Lorenzo de' Medici gets +5P +5H if you have 20B or more.
Hippodrome of Constantinople 10 Site - Assassin R - 5 - Neutralize Sites in both other Regions.
Carnevale 10 Action - Templar R - - - Put a 2P 2H virtual Militant in each free slot of your HQ.
Odai Dunqas 11 Agent Militant Templar R - 3 3 Put up to two 2/2 virtual Militants in empty slots of your HQ. If Odai Dunqas is discarded, put it in your HQ if there is an empty slot.
BLACK (Crime) COST TYPE SUBTYPE GROUP RARITY INCOME POWER HEALTH DESCRIPTION
Paola 0 Agent Courtesan Assassin C +1 0 1 ABILITY : Pay 2W : Opponent loses 2I in target Region.
Romani Pickpocket 0 Agent Thief Assassin C +1 0 1 Pay 1W, Score 1 in target Region.
Coy Courtesan 1 Agent Courtesan Assassin C +2 0 1 No Ability
Beguiling Courtesans 1 Agent Courtesan Assassin C +1 0 3 CUNNING.
Ruthless Robbers 1 Agent Thief Assassin C +1 1 1 No Ability
Vali Cel Tradal 1 Agent Thief Templar C - 1 1 THREAT. (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning).
Hidden Refuge 1 Site -
Assassin C +1 1 - No Ability
Romani Camp 1 Site Haven Assassin C +1 0 - DECEPTIVE. Score 1 in this Region.
Discreet Calling 1 Action -
Templar U +1 - - Search your Sequence for a Thief or Mercenary. Put it in your Hand. Randomize.
Low-profile Assassination 1 Action -
Assassin C - - - When you launch this Memory, lose all your Gold. Target Agent or launching Agent gets -1P -1H for each Gold lost.
Ruthless Kidnapping 1 Action Surprise Templar U +1 - - SURPRISE. Target Agent gets THREAT.
Splinter Bomb 1 Action - Assassin C +2 - - Players do not draw their daily Memory next day.
Smoke Signal 1 Action - Assassin U +1 - - The next Agent you launch has SURPRISE.
Vantage Point 1 Action - Assassin C +1 - - If Opponent has more than 2B, he gets -1B
Ugo 2 Agent Thief Assassin C +1 1 2 THREAT
Fiora Cavazza 2 Agent Courtesan Assassin C - 0 4 When Fiora Cavazza blocks, neutralize the blocked Agent at end of Conflict.
Treacherous Cutthroat 2 Agent Thief Assassin C - 2 1 THREAT
Corrupt Byzantine Militia 2 Agent Thief Templar C - 3 1 No Ability
Turkish Assasin 2 Agent Thief Assassin C - 2 1 SURPRISE. (This Memory resolves instantly).
Rosa in Fiore 2 Site -
Assassin R +3 0 - No Ability
Easy Target 2 Action -
Assassin C - - - Neutralize target Agent or launching Agent with Power 3 or less.
Forced Charity 2 Action -
Assassin R +2 - - Draw a Memory.
Nimble Thrust 2 Action Surprise Assassin C +1 - - Target Agent gets -1P -1H.
Cento OcchI Footpad 3 Agent Thief Templar U +2 2 1 No Ability
Lanz 3 Agent Thief Templar R - 1 1 THREAT. When Lanz scores, your Thieves get +1/+1.
Teodora Contanto 3 Agent Courtesan Assassin U - 0 4 ABILITY : Pay 2W, sacrifice another Agent: Neutralize target Agent with Power 4 or less.
Madonna Solari 3 Agent Courtesan Assassin U +1 0 4 ABILITY : Pay 4W: Choose a Courtesan in the Archive. Put it in your Hand.
Rosa 3 Agent Thief Assassin C - 4 2 When Rosa is blocked, it gets -2P -0H.
Assassin Servitore 3 Agent Thief Assassin C +1 2 2 NO Ability
Claudia Auditore, Assassin 3 Agent Courtesan Assassin U +1 0 3 ABILITY : Pay 3W: Target Agent gets -1P -1H.
Damat Ali Pasha 3 Agent Thief Assassin C +1 2 2 NO Ability
Dilara 3 Agent Courtesan Assassin U +1 0 3 Pay 2W, sacrifice another Agent: Neutralize target Site with 4 or less.
Altair, Assassin 3 Agent Thief Assassin R - 2 1 When you get a Thief in your HQ, draw a Memory.
Yusuf Tazim 3 Agent Thief Assassin R - 1 1 DECEPTIVE. When Yusuf Tazim scores, it gets +1/+1
Thieves Guild 3 Site -
Assassin R - 0 - When you get an Assassin Agent in your HQ, Thieves Guild gets +1I.
Villa Auditore 3 Site -
Assassin U - 1 - Order Agents cannot campaign in this Region.
Smuggler's Warehouse 3 Site -
Assassin U -1 3 - No Ability
Against All Odds 3 Action Surprise Assassin U +1 - - Neutralize target launching Templar Memory.
Vicious Sneak Attack 3 Action -
Assassin U +1 - - Target Agent or launching Agent gets -3P -3H.
Antonio de Magianis 4 Agent Thief Assassin U - 2 2 THREAT. When Antonio de Magianis scores, neutralize the Opponent Site in this Region.
Corrupt Herald 4 Agent Herald Assassin C - 2 3 When Corrupt Herald scores, Opponent gets -1B.
Assassin Guerriero 4 Agent Thief Assassin C - 2 4 THREAT.
La Volpe 4 Agent Thief Assassin R - 2 2 Your other Thieves have +2P +0H
Underground Passage 4 Site -
Assassin C +1 1 - Opponent gets -1B
Underground Maze 4 Site - Assassin U - 1 - Thieves have UNBLOCKABLE.
No Rest for the Wicked 4 Action -
Assassin U +1 - - Neutralize target Agent or launching Agent.
Femme Fatale 4 Action -
Assassin R - - - If you control 6 courtesans, you win the Game. Draw a Memory.
Brilliant Burglary 4 Action Surprise Assassin C - - - Opponent loses all his Gold and gets -1B
Caltrop Bomb 4 Action - Templar U - - - Agents get -2/-2
Mario Auditore 5 Agent Mercenary Assassin R - 2 2 Neutralize target Site or launching Site.
Giovanni Auditore 5 Agent Mercenary Assassin U +1 2 2 Neutralize target Site or launching Site.
Fabio Orsini 5 Agent Mercenary Assassin U - 2 4 All other Agents get -1P -1H
Assassin Guild 5 Site -
Assassin U - 2 - Neutralize the Opponent Agent with the highest Cost (at random in case of a tie).
Secret Head Quarters 5 Site - Assassin R - 2 - Neutralize target Site (before Influence Contest).
Mark Target 5 Action - Assassin U - - - Neutralize target Agent or Site
Secret Catacombs 6 Site -
Assassin R +1 0 - If Opponent has a Site in this Region, move it to your side, replacing Secret Catacombs.
Assassin Den 6 Site Haven Assassin C - 3 - DECEPTIVE. (Scores in both other Regions instead of its Region).
Change of Plans 6 Action -
Templar R - - - Move target Opponent Agent to your HQ, if there is an empty slot.
Controlled Arson 6 Action -
Assassin U +1 - - Neutralize target Agent or Site.
Tightrope Walking 6 Agent - Assassin U - - - Target player’s Income becomes 10.
High-profile Assassination 7 Action -
Assassin R +2 - - Neutralize target Agent or launching Agent. Opponent gets -2B.
Collateral Damage 7 Action -
Assassin U - - - Opponent gets -4B
Lia de Russo 8 Agent Thief Templar R - 4 4 RECOVER. When you launch this Memory, gain 4W.
Avaricious Banker 10 Agent Trader Templar C +2 7 4 No Ability
Ezio Auditore, Assassin 10 Agent Thief Assassin R - 5 5 Neutralize target Agent or Site.
Assassin Stronghold 10 Site Surprise Assassin R - 5 - SURPRISE. Neutralize all Agents in this Region.
Military Brutality 10 Action - Templar R - - - Put a random Thief from the Archive in each free slot of your HQ
Maria Thorpe 11 Agent Mercenary Assassin R - 3 3 Neutralize Opponent Agent and Site with the highest cost (at random if tied). If Maria Thorpe is discarded, neutralise Opponent Agent or Site with the highest cost.
Master Assassin 12 Agent Thief Assassin U - 5 6 DECEPTIVE. (Scores in both other Regions instead of its Region).
Strategic Assault 12 Action -
Assassin R +1 - - Neutralize all Opponent Sites.
Target Practice 12 Action -
Assassin R - - - Neutralize all Opponent Agents.
Ezio Auditore, Mentor 15 Agent Thief Assassin R - 5 5 SURPRISE. THREAT. Your Memories have SURPRISE.
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