GOLDEN |
COST |
TYPE |
SUBTYPE |
GROUP |
RARITY |
INCOME |
POWER |
HEALTH |
DESCRIPTION
|
Young Farmer |
0 |
Agent |
Peasant |
Assassin |
C |
+1 |
0 |
2 |
No Ability |
Secluded Village |
0 |
Site |
- |
Assassin |
C |
- |
1 |
- |
No Ability |
Byzantine Market |
0 |
Site |
- |
Templar |
C |
+1 |
1 |
- |
Opponent gets +1 |
Fishing Village |
0 |
Site |
- |
Templar |
U |
+1 |
0 |
- |
Opponent Site in this region loses its Abilities. (Launching abilities will have no effects) |
Plentiful Crop |
0 |
Action |
- |
Assassin |
C |
+2 |
- |
- |
No Ability |
Narrow Escape |
0 |
Action |
Surprise |
Assassin |
U |
+1 |
- |
- |
SURPRISE: Target Agent or Site gets DEFENDER |
Horse Merchant |
1 |
Agent |
Trader |
Templar |
C |
+1 |
0 |
4 |
No Ability |
Capable Carpenter |
1 |
Agent |
- |
Assassin |
C |
+1 |
1 |
1 |
No Ability |
Templar Captain |
1 |
Agent |
Herald |
Templar |
U |
- |
1 |
1 |
When Templar Captain scores, get +2B |
Masked Merchant |
1 |
Agent |
Trader |
Templar |
C |
+1 |
1 |
1 |
DEFENDER: (Scoring: Opponent loses points instead. Points below 0 are scored normally) |
Merchant Ship |
1 |
Site |
- |
Templar |
U |
+2 |
0 |
- |
No Ability |
Merchant’s Warehouse |
1 |
Site |
- |
Assassin |
C |
+1 |
1 |
- |
DEFENDER: (Scoring: Opponent loses points instead. Points below 0 are scored normally) |
Nothing ventured, nothing gained |
1 |
Action |
- |
Templar |
R |
+4 |
- |
- |
Opponent Gets +4B |
Den Defense |
1 |
Site |
Surprise |
Assassin |
C |
+2 |
1 |
- |
SURPRISE: (This Memory resolves instantly) |
For the People |
1 |
Action |
- |
Assassin |
U |
+1 |
- |
- |
Search your sequence for a Peasant or Trader. Put it in your Hand. Randomize. |
Juno |
2 |
Agent |
- |
Assassin |
R |
- |
1 |
1 |
ABILITY : Pay 30W: You win the game |
Imperial Gardener |
2 |
Agent |
Trader |
Templar |
R |
- |
2 |
2 |
When a Memory goes to the Archive, erase it instead. |
Maffeo Polo |
2 |
Agent |
- |
Assassin |
R |
- |
2 |
2 |
Opponent Memories have DEFENDER. |
Master Smith |
2 |
Agent |
Peasant |
Assassin |
C |
+1 |
2 |
1 |
DEFENDER: (Scoring: Opponent loses points instead. Points below 0 are scored normally) |
City Stables |
2 |
Site |
- |
Templar |
C |
+X |
1 |
- |
X is the number of Sites you control. |
Constantinople, Galata District |
2 |
Site |
- |
Templar |
R |
- |
1 |
- |
Launching Memories cannot be neutralised. |
Cappadocian Market |
2 |
Site |
- |
Assassin |
R |
- |
1 |
- |
Memories that are not Golden cost +1W to launch. |
Byzantine Cistern |
2 |
Site |
- |
Assassin |
U |
- |
1 |
- |
Each Day, Players regain all their Gold. |
Peaceful Retreat |
2 |
Action |
Surprise |
Templar |
C |
+1 |
- |
- |
Your Agents regain their lost Health. |
Tactical Upheaval |
2 |
Action |
Surprise |
Templar |
U |
+1 |
- |
- |
Switch the Power and the Health of target Agent. Draw a Memory |
Evasive Maneuvers |
2 |
Action |
Surprise |
Assassin |
C |
+1 |
- |
- |
Target Agent is Safe |
Power to the People |
2 |
Action |
- |
Assassin |
U |
+1 |
- |
- |
Target Site's influence becomes 0W |
Zealous Banker |
3 |
Agent |
Trader |
Templar |
U |
+1 |
0 |
6 |
No Ability |
Jacopo de' Pazzi |
3 |
Agent |
Trader |
Templar |
R |
- |
1 |
1 |
Jacopo de'Pazzi has +1B +1W for each site you control. |
Honest Worker |
3 |
Agent |
Citizen |
Assassin |
C |
+1 |
1 |
1 |
ABILITY, SURPRISE : Regain up to 3W |
Poor Villager |
3 |
Agent |
Peasant |
Assassin |
C |
- |
2 |
3 |
No Ability |
Coastal Watchtower |
3 |
Site |
- |
Templar |
C |
+1 |
2 |
- |
No Ability |
Firenze, San Giovanni District |
3 |
Site |
- |
Assassin |
U |
- |
1 |
- |
ABILITY, SURPRISE : Target Agent or Site changes Faction (Assassin or Templar) |
Sudden Exhaustion |
3 |
Action |
Surprise |
Templar |
U |
+1 |
- |
- |
Target Agent's Power becomes 0P |
Family Heirloom |
3 |
Action |
Surprise |
Assassin |
R |
- |
- |
- |
Search your Sequence for a Golden Memory. Put it in your Hand. Randomize. |
Pilfer Supplies |
3 |
Action |
Surprise |
Assassin |
U |
- |
- |
- |
Regain all your Gold. |
Slave Trade |
3 |
Action |
- |
Templar |
C |
+4 |
- |
- |
No Ability |
Militia Intimidation |
3 |
Action |
- |
Templar |
U |
+1 |
- |
- |
The next Memory you launch has SURPRISE. Draw a Memory. |
Acclaimed Clothier |
4 |
Agent |
Trader |
Templar |
C |
+2 |
3 |
1 |
No Ability |
Follower of Romulus |
4 |
Agent |
- |
Templar |
C |
+1 |
2 |
4 |
No Ability |
Mercenary Band |
4 |
Agent |
Mercenary |
Assassin |
C |
+1 |
4 |
1 |
No Ability |
Ottoman Merchants |
4 |
Agent |
Trader |
Templar |
C |
- |
3 |
3 |
DEFENDER: (Scoring: Opponent loses points instead. Points below 0 are scored normally) |
Assassin Recruits |
4 |
Agent |
Peasant |
Assassin |
U |
- |
2 |
2 |
When you get a Peasant or Trader in your HQ draw a Memory. |
Borgia Mine |
4 |
Site |
- |
Templar |
U |
+2 |
2 |
- |
No Ability |
Venezia, San Polo District |
4 |
Site |
- |
Assassin |
U |
- |
1 |
- |
Neutralize the Opponent Site in this Region(before the Influence Contest). |
Mob Justice |
4 |
Action |
- |
Templar |
C |
+1 |
- |
- |
Neutralize target Site or launching Site. |
Ercole Massimo |
5 |
Agent |
Militant |
Templar |
U |
+1 |
5 |
1 |
FIERCE. |
Emilio Barbarigo |
5 |
Agent |
Noble |
Templar |
U |
+1 |
3 |
2 |
OFFICIAL. |
Ezio Auditore da Firenze |
5 |
Agent |
Noble |
Assassin |
R |
- |
5 |
5 |
FIERCE. You cannot launch any Templar Memory. |
Federico Auditore |
5 |
Agent |
Scientist |
Assassin |
U |
+1 |
3 |
3 |
CUNNING. |
Bartolomeo d'Alvanio |
5 |
Agent |
Thief |
Assassin |
U |
+1 |
4 |
2 |
THREAT. |
Pantasilea Baglioni |
5 |
Agent |
Pagan |
Assassin |
U |
+1 |
2 |
5 |
RECOVER. |
Merchant's Guild |
5 |
Site |
- |
Templar |
R |
- |
1 |
- |
When you get +1B, score 1W in this Region. |
San Gimignano |
5 |
Site |
- |
Assassin |
R |
- |
8 |
- |
Your Score in all Regions becomes 0W. |
Harbour of Julian |
5 |
Site |
- |
Templar |
R |
- |
2 |
- |
Memories cannot score more than 2 at a time. |
History Glitch |
5 |
Action |
- |
Assassin |
R |
- |
- |
- |
Scores in all Regions become 0I. |
Rich Merchant |
6 |
Agent |
Trader |
Templar |
C |
+1 |
3 |
5 |
No Ability |
Sly Smuggler |
6 |
Agent |
Trader |
Templar |
U |
- |
1 |
1 |
Your Traders and Peasants have +2/+2‘ and DEFENDER. |
Market Street |
6 |
Site |
- |
Templar |
C |
+2 |
3 |
- |
No Ability |
Lair of Romulus |
6 |
Site |
- |
Templar |
U |
-1 |
5 |
- |
No Ability |
Forgotten Temple |
6 |
Site |
Ruins |
Templar |
R |
- |
2 |
- |
ABILITY : PAY 10W: Switch Sequences with Opponent. Sacrifice Forgotten Temple. |
Monteriggioni |
6 |
Site |
- |
Assassin |
R |
- |
2 |
- |
All Actions are Surprises. |
Diligen Commoner |
7 |
Agent |
Peasant |
Assassin |
C |
- |
6 |
3 |
No Ability |
Abandoned Warehouse |
7 |
Site |
- |
Assassin |
R |
- |
3 |
- |
DEFENDER. Opponent Score in this Region becomes 0. |
Condottiero Tactics |
7 |
Action |
- |
Assassin |
U |
- |
- |
- |
Neutralize target Agent or launching Agent. Draw a Memory. |
Old Peasant |
8 |
Agent |
Peasant |
Assassin |
C |
+1 |
6 |
4 |
No Ability |
Forli |
8 |
Site |
- |
Assassin |
R |
- |
6 |
- |
No Ability |
False Hopes |
9 |
Action |
- |
Templar |
R |
- |
- |
- |
Your Score in target Region becomes Opponent's Score. |
The Spaniard |
10 |
Agent |
Herald |
Templar |
R |
+2 |
5 |
5 |
Each Day, players draw an extra Memory and get +1B |
Forum of the Ox |
10 |
Site |
- |
Assassin |
R |
+2 |
5 |
- |
DEFENDER. When you launch this Memory, regain all your Gold. |
Incite Revolt |
11 |
Action |
- |
Templar |
R |
+4 |
- |
- |
Put all Memories from the Archive in your Sequence. Randomize. If Incite Revolt is discarded, put it in your Hand instead and get +2B |
Animus Reboot |
12 |
Action |
- |
Templar |
R |
- |
- |
- |
Erase all Agents and Sites. Your Score on each Region becomes 0. |
BLUE (Order) |
COST |
TYPE |
SUBTYPE |
GROUP |
RARITY |
INCOME |
POWER |
HEALTH |
DESCRIPTION |
Teodor Viscardi |
0 |
Agent |
Noble |
Templar |
C |
+1 |
0 |
1 |
ABILITY: Pay 8W : Teodor Viscardi becomes 4P 4H |
Templar Recruit |
0 |
Agent |
Noble |
Templar |
C |
-1 |
2 |
1 |
No Ability |
Royal Intervention |
0 |
Action |
- |
Assassin |
R |
- |
- |
- |
When you launch this Memory, lose all your Gold. Score 1 in target Region for each 2G lost. |
Militia Pikeman |
1 |
Agent |
Soldier |
Templar |
C |
+1 |
1 |
1 |
No Ability |
Dante Moro |
1 |
Agent |
Noble |
Templar |
U |
+1 |
0 |
3 |
ABILITY, SURPRISE : Another Agent is SAFE. Dante Moro gets -0P -1H |
Tarik Barleti |
1 |
Agent |
Noble |
Assassin |
C |
- |
1 |
1 |
OFFICIAL. (Can only be blocked by an Agent with Official or Cunning) |
Gruesome Gallows |
1 |
Site |
- |
Templar |
C |
+1 |
1 |
- |
No Ability |
Militia Camp |
1 |
Site |
- |
Templar |
U |
+1 |
0 |
- |
Score 2 in this Region. |
By Order of the King |
1 |
Action |
- |
Templar |
U |
+1 |
- |
- |
Search your Sequence for a Noble or Herald. Put it in your Hand. Randomize. |
Faux Pas |
1 |
Action |
Surprise |
Templar |
U |
- |
- |
- |
Neutralize target launching Memory with cost 0 or 1. |
Weapons Cache |
1 |
Action |
- |
Templar |
C |
+2 |
- |
- |
Players score 1 in each Region. |
The Plan |
1 |
Action |
Surprise |
Assassin |
U |
+1 |
- |
- |
SURPRISE. Target Agent gets UNBLOCKABLE. |
Militia Patrolman |
2 |
Agent |
Soldier |
Templar |
U |
- |
3 |
1 |
No Ability |
Arquebusier |
2 |
Agent |
Noble |
Templar |
C |
- |
2 |
1 |
OFFICIAL. |
Octavian de Valois |
2 |
Agent |
Noble |
Templar |
R |
- |
4 |
2 |
Opponent gets +2B. |
Torre Grossa |
2 |
Site |
- |
Assassin |
U |
+2 |
1 |
- |
No Ability |
Militia Training |
2 |
Action |
Surprise |
Templar |
C |
+1 |
- |
- |
Target Agent gets +1P +1H |
Untimely End |
2 |
Action |
Surprise |
Templar |
C |
- |
- |
- |
Neutralize target launching Agent. |
Forced Inheritance |
2 |
Action |
Surprise |
Templar |
C |
+3 |
- |
- |
No Ability |
On the Attack |
2 |
Action |
- |
Templar |
C |
+1 |
- |
- |
Score 3 in target Region. |
A Deadly Message |
2 |
Action |
Surprise |
Templar |
U |
- |
- |
- |
SURPRISE. Neutralize target launching Site. |
Mentor’s Wake |
2 |
Action |
Surprise |
Assassin |
C |
- |
- |
- |
SURPRISE. Neutralize target launching Memory. Its controller draws a Memory. |
Egidio Troche |
3 |
Agent |
Citizen |
Templar |
U |
- |
1 |
1 |
ABILITY, SURPRISE : Pay 2W : Target Agent gets +1P +1H |
Militia Regulars |
3 |
Agent |
Soldier |
Templar |
C |
+1 |
2 |
2 |
No Ability |
Donato Mancini |
3 |
Agent |
Noble |
Templar |
C |
- |
3 |
1 |
OFFICIAL. |
Vieri de' Pazzi |
3 |
Agent |
Noble |
Templar |
U |
- |
2 |
2 |
UNBLOCKABLE. (Can only be blocked by an Agent with Cunning). |
Beautiful Heiress |
3 |
Agent |
Noble |
Templar |
C |
- |
2 |
2 |
Your others Nobles have +1P +0H |
Charles de la Motte |
3 |
Agent |
Noble |
Templar |
R |
- |
1 |
1 |
Charles de la Motte has +1P +1H for each other Noble you control. |
Ottomn Elite |
3 |
Agent |
Noble |
Templar |
U |
- |
3 |
1 |
DOMINANT. (Scores normally and Opponent loses as many points) |
Selim |
3 |
Agent |
Noble |
Assassin |
R |
- |
2 |
1 |
Your Nobles have SURPRISE. |
Borgia Tower |
3 |
Site |
- |
Templar |
U |
+1 |
1 |
- |
When one of your Agents campaigns on this Region, it gets +1P +1H |
Mountain Fortress |
3 |
Site |
- |
Templar |
C |
- |
2 |
- |
DOMINANT. (Scores normally and Opponent loses as many points) |
Masyaf |
3 |
Site |
- |
Assassin |
R |
- |
1 |
- |
When an Agent campaigns or blocks in this Region, his controller draws a Memory. |
Radical Demotion |
3 |
Action |
Surprise |
Templar |
U |
- |
- |
- |
Neutralize target launching Assassin Memory. |
Militia Captain |
4 |
Agent |
Soldier |
Templar |
C |
- |
3 |
3 |
No Ability |
Carlo Grimaldi |
4 |
Agent |
Herald |
Templar |
U |
- |
1 |
3 |
OFFICIAL. When Carlo Grimaldi scores, if gets +2P +2H |
Knight Templar |
4 |
Agent |
Noble |
Templar |
U |
+1 |
1 |
1 |
Target Agent gets +2P +2H. |
Marco Barbarigo |
4 |
Agent |
- |
Templar |
R |
- |
2 |
2 |
OFFICIAL. ABILITY, SURPRISE : Neutralize target launching Memory. Sacrifice Marco Barbarigo. |
Agostino Barbarigo |
4 |
Agent |
Noble |
Assassin |
C |
- |
5 |
1 |
No Ability |
Varangian Guard |
4 |
Agent |
Noble |
Templar |
C |
- |
4 |
1 |
OFFICIAL. (Can only be blocked by an Agent with Official or Cunning) |
Ahmet |
4 |
Action |
Noble |
Templar |
R |
- |
2 |
2 |
When you get a Noble in your HQ, score 1 in each Region. |
Palazzo Senatorio |
4 |
Site |
- |
Templar |
U |
- |
1 |
- |
Crime Actions cannot neutralize nor damage your agent or sites |
Templar Sanctum |
4 |
Site |
- |
Templar |
R |
- |
0 |
0 |
Templar Agents have +2P +0H |
City Wall |
4 |
Site |
- |
Templar |
C |
- |
3 |
- |
No Ability |
Harbour of Theodosius |
4 |
Site |
- |
Templar |
U |
- |
1 |
- |
Nobles are always SAFE. |
Court Order |
4 |
Action |
Surprise |
Templar |
U |
- |
- |
- |
Neutralize target launching Memory. |
Pantheon |
5 |
Site |
- |
Assassin |
R |
- |
1 |
- |
Your Score in this Region becomes 0. If a player controls this Region, he wins the game. |
Militia Horseman |
5 |
Agent |
Soldier |
Templar |
C |
+1 |
4 |
2 |
No Ability |
Francesco de' Pazzi |
5 |
Agent |
Noble |
Templar |
U |
- |
3 |
3 |
OFFICIAL. |
Francesco Troche |
5 |
Agent |
Noble |
Templar |
C |
- |
3 |
5 |
No Ability |
Suleiman |
5 |
Agent |
Noble |
Assassin |
U |
- |
2 |
2 |
SURPRISE. Neutralize target launching Action or Agent. |
Borgia Battlements |
5 |
Site |
- |
Templar |
C |
+1 |
3 |
- |
No Ability |
Castel Sant' Angelo |
5 |
Site |
- |
Templar |
R |
- |
2 |
- |
When you get an Agent in your HQ, score 2I in this Region. |
Under Arrest |
5 |
Action |
- |
Templar |
U |
+1 |
- |
- |
Erase target Agent or launching Agent |
Guard Duty |
5 |
Action |
Surprise |
Templar |
U |
- |
2 |
3 |
SURPRISE. Erase target Agent or launching Agent. |
Militia Brute |
6 |
Agent |
Soldier |
Templar |
C |
- |
4 |
4 |
No Ability |
Uberto Alberti |
6 |
Agent |
Herald |
Templar |
R |
- |
4 |
3 |
When Uberto Alberti scores, erase another target Agent. |
Byzantine Brute |
6 |
Agent |
Soldier |
Templar |
R |
+1 |
2 |
3 |
Erase target Agent or launching Agent. |
Ottoman Janissary |
6 |
Agent |
Soldier |
Templar |
R |
- |
3 |
2 |
Erase target Site or launching Site. |
Militia Barracks |
6 |
Site |
- |
Templar |
C |
+1 |
4 |
- |
No Ability |
Preemptive Strike |
6 |
Action |
Surprise |
Assassin |
R |
- |
- |
- |
Neutralize target launching Memory. Draw a Memory. |
Giovanni Mocenigo |
7 |
Agent |
Noble |
Assassin |
U |
- |
0 |
5 |
RECOVER. Each Day, score 1I in each Region. |
Tax Collector's Office |
7 |
Site |
- |
Templar |
U |
+5 |
2 |
- |
No Ability |
Constantinople, Imperial District |
7 |
Site |
- |
Templar |
U |
- |
3 |
- |
DOMINANT. Score 3 in this Region. |
Just Cause |
7 |
Action |
- |
Templar |
R |
- |
- |
- |
Your Nobles and Soldiers get +2P +2H |
Royal Decree |
7 |
Action |
- |
Templar |
R |
+1 |
- |
- |
Neutralize all Sites. |
Cesare Borgia |
10 |
Agent |
Noble |
Templar |
R |
- |
5 |
5 |
Cesare Borgia resolves as a Surprise. |
Lucrezia Borgia |
10 |
Agent |
Noble |
Templar |
R |
- |
5 |
5 |
OFFICIAL. ABILITY: Pay 3 : Neutralize target Assassin Agent. |
Topkapi Palace |
10 |
Site |
- |
Templar |
R |
- |
5 |
- |
Erase target Agent or Site. |
Janissary Justice |
11 |
Action |
- |
Templar |
R |
- |
- |
- |
DOMINANT. (Score 3 in each Region. If Janissary Justice is discarded, score 1 in each Region. |
Manuel Palaiologos |
15 |
Agent |
Noble |
Templar |
R |
- |
5 |
5 |
DOMINANT. OFFICIAL. Opponent Score in each Region becomes 0. |
Il Carnefice |
16 |
Agent |
- |
Templar |
R |
- |
10 |
10 |
OFFICIAL. |
RED (Faith) |
COST |
TYPE |
SUBTYPE |
GROUP |
RARITY |
INCOME |
POWER |
HEALTH |
DESCRIPTION |
Benevolent Midwife |
0 |
Agent |
Pagan |
Assassin |
C |
+1 |
0 |
1 |
Look at the last 3 Memories of your Sequence. Put two on top in any order and the last one in the Archive. |
Basilica di San Pietro |
0 |
Site |
Church |
Templar |
U |
+1 |
0 |
- |
If you replaced Basilica di San Pietro, put it in your Hand instead of the Archive |
Judgment Day |
0 |
Action |
-
|
Templar |
R |
- |
- |
- |
When you launch this Memory, lose all your Gold. Target Site or launching Site gets +1I for each 2G lost. |
Holy Day |
0 |
Action |
- |
Templar |
C |
+2 |
- |
- |
Look at Opponent Hand. Erase Memories in it that cost 11W. |
Leap of Faith |
0 |
Action |
- |
Assassin |
R |
- |
- |
- |
Choose an erased Memory. Put it in your Sequence. Randomize. Draw a Memory. |
Heathen Follower |
1 |
Agent |
Pagan |
Assassin |
C |
+1 |
0 |
1 |
ABILITY : In another Heathen Follower is in your Sequence. put it in your Hand. Randomize. |
Roman Temple Ruins |
1 |
Site |
Ruins |
Assassin |
C |
+1 |
1 |
- |
No Ability |
Byzantine Cemetery |
1 |
Site |
Sanctuary |
Templar |
C |
- |
1 |
- |
DOMINANT. (Scores normally and Opponent loses as many points) |
Sanctuary’s Heart |
1 |
Site |
Sanctuary |
Templar |
C |
+1 |
0 |
- |
DOMINANT. Score 1 in this Region. |
Cappadocian Shrine |
1 |
Site |
- |
Assassin |
C |
-1 |
2 |
- |
No Ability |
Papal Bull |
1 |
Action |
-
|
Templar |
U |
+1 |
- |
- |
Target Agent or site loses all abilities. (Launching abilities will have no effects) |
Holy Calling |
1 |
Action |
-
|
Assassin |
C |
+1 |
- |
- |
Choose an Agent in the Archive. Put it in your Hand |
Divine Intervention |
1 |
Action |
-
|
Assassin |
R |
+1 |
- |
- |
Opponent discards his Memory with the highest Cost (at random in case of a tie). |
Sacred Vision |
1 |
Action |
-
|
Assassin |
C |
+1 |
- |
- |
Look at the last 5 Memories of target player's Sequence. Put four on top in any order and the last one in the Archive. |
Gather the Faithful |
1 |
Action |
- |
Templar |
C |
+1 |
- |
- |
Sites get +1 |
Source of All Life |
1 |
Action |
- |
Templar |
U |
+1 |
- |
- |
Search your Sequence for a Ruins or a Sanctuary. Put it in your Hand. Randomize. |
Bitter Farewell |
1 |
Action |
- |
Assassin |
C |
+2 |
- |
- |
Players discard their Memory with the highest cost (at random if tied). |
Renovate Temple |
1 |
Action |
- |
Assassin |
U |
+1 |
- |
- |
Choose a Site in the Archive. Put it in your Hand. |
Into the Light |
1 |
Action |
- |
Assassin |
U |
+1 |
- |
- |
The next Site you launch has SURPRISE. |
Obedient Priest |
2 |
Agent |
Priest |
Templar |
C |
- |
1 |
2 |
ABILITY: Target Agent regains its lost Health |
Brother Ristoro |
2 |
Agent |
Priest |
Templar |
C |
+1 |
1 |
3 |
No Ability |
Quiet Chapel |
2 |
Site |
Church |
Templar |
R |
+1 |
2 |
- |
No Ability |
Novella Catacombs |
2 |
Site |
-
|
Assassin |
R |
+1 |
1 |
- |
If a player has no Memory in his Sequence, his Opponent wins the game. |
Seeking Sanctuary |
2 |
Action |
-
|
Templar |
C |
+1 |
- |
- |
Target Site or launching Site gets +2I |
Bitter Repentance |
2 |
Action |
Surprise |
Templar |
C |
+1 |
- |
- |
Target Agent gets -2P -0H |
Answered Prayers |
2 |
Action |
-
|
Assassin |
U |
+1 |
- |
- |
Choose a Memory from Opponent's Hand. He discards it. |
Feed the Poor |
2 |
Action |
- |
Templar |
U |
- |
- |
- |
Choose a Memory from Opponent Hand. Erase it. |
Papal Guard |
3 |
Agent |
Knight |
Templar |
C |
- |
1 |
5 |
No Ability |
Devout Citizens |
3 |
Agent |
Citizen |
Assassin |
U |
+1 |
1 |
1 |
ABILITY: Pay 3: Opponent discards his Memory with the highest Cost (at random in case of a tie). Launch this ability only if Opponent as a Memory in hand. |
Mysterious Stranger |
3 |
Agent |
Pagan |
Assassin |
U |
+1 |
2 |
1 |
Opponent discards his Memory with the highest Cost (at random in case of a tie). |
Cyril of Rhodes |
3 |
Agent |
- |
Templar |
R |
+1 |
1 |
1 |
DOMINANT. When a Memory is erased, Cyril of Rhodes gets +1/+1 |
Frari |
3 |
Site |
-
|
Templar |
U |
- |
1 |
- |
All Media Agents have -2P -0H. |
Abbazia di san Mercuriale |
3 |
Site |
-
|
Assassin |
R |
- |
1 |
- |
ABILITY : SURPRISE : Pay 2W : Choose an Agent in the Archive. Put it in your Hand. |
Village Chapel |
3 |
Site |
-
|
Assassin |
C |
+2 |
- |
- |
No Ability |
Underground Refuge |
3 |
Site |
- |
Templar |
U |
+1 |
1 |
- |
DOMINANT. Erase the Memory in Opponent Hand with the highest cost (at random if tied). |
Forgotten Asylum |
3 |
Site |
Ruins |
Assassin |
C |
- |
2 |
- |
SURPRISE. (This Memory resolves instantly). |
Benvenuto |
3 |
Action |
-
|
Assassin |
U |
+1 |
- |
- |
Choose a Memory in the Archive. Put it in your Hand. |
Pious Captain |
4 |
Agent |
Knight |
Templar |
C |
- |
2 |
4 |
RECOVER |
Pious Warden |
4 |
Agent |
Herald |
Assassin |
U |
- |
3 |
1 |
When Pious Warden scores, Opponent discards his Memory with the highest Cost (at random in case of a tie). |
Venetian Church |
4 |
Site |
Church |
Templar |
C |
+3 |
1 |
- |
No Ability |
Basiica di San Marco |
4 |
Site |
Church |
Templar |
U |
- |
2 |
- |
When one of your Agents is neutralized, score 1I in this Region |
Basiica di Santa Maria del Fiore |
4 |
Site |
Church |
Templar |
U |
- |
1 |
- |
When a Player launches a Scholar Action, he discards his Memory with the highest Cost (at random in case of a tie). |
Roma, Vaticano District |
4 |
Site |
-
|
Templar |
R |
- |
2 |
- |
Agent's cannot campaign in this Region. |
Buried Cathedral |
4 |
Site |
Ruins |
Assassin |
C |
- |
1 |
- |
Each Day, put the top 4 Memories of Opponent's Sequence in the Archive. |
Ancient Roman Temple |
4 |
Site |
Ruins |
Assassin |
C |
- |
3 |
- |
DEFENDER: (Scoring: Opponent loses points instead. Points below 0 are scored normally) |
Ritual Sacrifice |
4 |
Action |
-
|
Assassin |
U |
+1 |
- |
- |
Choose a Memory from opponent's Hand. Put it in your Hand. |
Losing Faith |
4 |
Action |
- |
Assassin |
R |
- |
- |
- |
Choose a Memory in Opponent Sequence. Erase all Memories with this name from his Sequence, Hand and Archive. |
Funeral Pyre |
4 |
Action |
- |
Assassin |
R |
+3 |
- |
- |
Draw a Memory. |
Borgia Cardinal |
5 |
Agent |
Herald |
Templar |
U |
+1 |
2 |
4 |
On each Region, players score points equal to their Site's influence. |
Juan Borgia the Elder |
5 |
Agent |
Priest |
Templar |
U |
- |
5 |
4 |
RECOVER. You regain Gold twice as slow. |
Faithful Monk |
5 |
Agent |
-
|
Assassin |
U |
+1 |
4 |
2 |
No Ability |
Pagan High Priest |
5 |
Agent |
Pagan |
Assassin |
R |
- |
3 |
3 |
Target Agent gets -0P -3H. Use this ability only if Opponent has no Memory in Hand. |
Basilica di Santa Maria Novella |
5 |
Site |
Church |
Templar |
U |
+1 |
3 |
- |
When you get a Church in a Region, Basilica di Santa Maria Novella gets +1W |
Crypt della Vistazione |
5 |
Site |
-
|
Assassin |
U |
+1 |
1 |
- |
When Opponent discards a Memory, score 1I in each Region. |
Byzantine Church |
5 |
Site |
Sanctuary |
Templar |
U |
- |
1 |
- |
Opponent Agents get -1/-0. When you get a Sanctuary in a Region, Opponent Agents get -1/-0 |
Underground Temple |
5 |
Site |
Sanctuary |
Templar |
R |
- |
1 |
- |
Opponent Sites get -1. When you get a Sanctuary in a Region, Opponent Sites get -1. |
Yerbatan Cistern |
5 |
Site |
Ruins |
Assassin |
U |
- |
2 |
- |
SURPRISE. Neutralize target launching Action or Site. |
Papal Influence |
5 |
Action |
-
|
Templar |
C |
- |
-
|
- |
Score 5I in target Region. |
Pontifical High Mass |
5 |
Action |
-
|
Templar |
R |
+1 |
- |
- |
All your Sites get +2I |
Let he who is without sin |
5 |
Action |
-
|
Assassin |
U |
+2 |
- |
- |
Opponent's discards his 2 Memories with the highest Cost (at random in case of a tie). |
Ancestral Discovery |
5 |
Action |
-
|
Assassin |
R |
+1 |
- |
- |
Choose 2 Memories in the Archive. Put them in your Hand. Erase Ancestral Discovery. |
Cappella Sistina |
6 |
Site |
Church |
Templar |
R |
- |
3 |
- |
If you control this Region, Opponent cannot score in it. |
Silvio Barbarigo |
7 |
Agent |
Knight |
Templar |
R |
- |
3 |
4 |
Silvio Barbarigo is always SAFE. |
Doomsday |
7 |
Action |
-
|
Assassin |
R |
- |
- |
- |
opponent discards all his Memories. |
Wrath of the Righteous |
7 |
Action |
-
|
Assassin |
R |
- |
- |
- |
Neutralize all Agents. |
Pompous Preacher |
8 |
Agent |
Priest |
Templar |
C |
- |
6 |
4 |
RECOVER. |
Roman Church |
8 |
Site |
- |
Assassin |
C |
+1 |
5 |
- |
No Ability |
Hagia Sophia |
8 |
Site |
Sanctuary |
Templar |
R |
- |
3 |
- |
DOMINANT. DECEPTIVE. |
Maountain Village |
8 |
Site |
- |
Assassin |
U |
- |
6 |
- |
DEFENDER: (Scoring: Opponent loses points instead. Points below 0 are scored normally) |
Rodrigo Borgia, Pope |
10 |
Agent |
Priest |
Templar |
R |
- |
5 |
5 |
RECOVER. You regain Gold twice as fast. |
Byzantine Ruins |
10 |
Site |
Ruins |
Assassin |
R |
- |
5 |
- |
SURPRISE. Neutralize target launching Memory. |
Sacred Vault |
11 |
Site |
- |
Assassin |
R |
- |
3 |
- |
Opponent discards his Memories that cost 10W or less. If Sacred Vault is discarded, put it in the center Region instead. |
GREEN (Scholar) |
COST |
TYPE |
SUBTYPE |
GROUP |
RARITY |
INCOME |
POWER |
HEALTH |
DESCRIPTION |
Sofia’s Office |
0 |
Site |
Haven |
Assassin |
R |
+1 |
0 |
- |
If another Sofia’s Office is in your Sequence, put one in your Hand. Randomize. |
Knowledge has a Price |
0 |
Action |
Surprise |
Assassin |
C |
+3 |
- |
- |
Opponent draws a Memory. |
Daring Experiment |
0 |
Action |
-
|
Assassin |
R |
- |
- |
- |
When you launch this Memory, lose all your Gold. Draw a Memory for each 3G lost. |
Ancient Map |
0 |
Action |
Surprise |
Assassin |
C |
- |
- |
- |
SURPRISE. Draw a Memory. |
Ottoman Gunman |
1 |
Agent |
Engineer |
Templar |
C |
+1 |
0 |
1 |
ABILITY : Pay 2W, lose all your Gold: Search your Sequence for a Site with a Cost inferior to the Gold lost. Replace Engineer's Workroom with it. Randomize. |
Engineer's Workroom |
1 |
Site |
-
|
Templar |
R |
- |
0 |
- |
ABILITY : Pay 2W, lose all your Gold: Search your Sequence for a Site with a Cost inferior to the Gold lost. Replace Engineer's Workroom with it. Randomize. |
Great Library |
1 |
Site |
-
|
Assassin |
C |
+1 |
1 |
- |
No Ability |
Lighthouse |
1 |
Site |
- |
Templar |
C |
+1 |
0 |
- |
DEFENDER. Score 2 in this Region. |
Sofia’s Home |
1 |
Site |
- |
Assassin |
C |
- |
1 |
- |
DECEPTIVE. (Scores in both other Regions instead of its Region). |
Scientific Method |
1 |
Action |
-
|
Assassin |
C |
- |
- |
- |
Look at the last 4 Memories of your Sequence. Put one in your Hand. Randomize. |
Knowledge is Power |
1 |
Action |
-
|
Assassin |
U |
+1 |
- |
- |
Draw a Memory. |
Sharing Secrets |
1 |
Action |
- |
Templar |
C |
+1 |
- |
- |
Opponent loses 3 in each Region. |
The Discovery |
1 |
Action |
- |
Assassin |
C |
+2 |
- |
- |
Draw a Memory. Discard your Memory with the highest cost (at random if tied). |
Secret Door |
1 |
Action |
- |
Assassin |
U |
+1 |
- |
- |
The next Action you launch has SURPRISE. |
Engineer Warrior |
2 |
Agent |
Engineer |
Templar |
C |
+1 |
2 |
1 |
No Ability |
Ilario Lombardi |
2 |
Agent |
-
|
Templar |
C |
+1 |
|
13 |
No Ability |
Devout Scholar |
2 |
Agent |
Scientist |
Assassin |
U |
- |
1 |
3 |
ABILITY : Draw a Memory. Discard a Memory. |
Prestigious College |
2 |
Site |
-
|
Templar |
C |
- |
2 |
- |
No Ability |
Temple Repository |
2 |
Site |
Sanctuary |
Templar |
U |
+1 |
2 |
- |
DEFENDER: (Scoring: Opponent loses points instead. Points below 0 are scored normally) |
Slow Study |
2 |
Action |
-
|
Templar |
C |
+1 |
- |
- |
Put target Site or launching Site in its Controller's Hand. |
Laboratory Research |
2 |
Action |
-
|
Assassin |
C |
- |
- |
- |
Draw 2 Memories. Discard a Memory. |
Learned Hermeticist |
3 |
Agent |
Physician |
Templar |
U |
- |
1 |
2 |
Put target Site or launching Site in its Controller's Hand. |
Maria Auditore |
3 |
Agent |
Scientist |
Assassin |
R |
- |
1 |
2 |
ABILITY: SURPRISE : Pay 2W : discard an Agent: Search your Sequence for an Agent. Put it in your Hand. Randomize. |
Claudia Auditore |
3 |
Agent |
Courtesan |
Assassin |
U |
+1 |
0 |
3 |
ABILITY : Pay 3W : Draw a Memory. |
Amerigo Vespucci |
3 |
Agent |
Scientist |
Assassin |
U |
+1 |
0 |
5 |
CUNNING. RECOVER. When Amerigo Vespucci blocks, Opponent loses 2I in the Region. |
Piri Reis |
3 |
Agent |
Scientist |
Assassin |
U |
- |
2 |
1 |
Opponent Memories resolve as if they did not have SURPRISE. |
Architect's Sanctum |
3 |
Site |
- |
Templar |
U |
- |
1 |
- |
Pay 2W : discard a Site: Search your Sequence for a Site. Put it in your Hand. Randomize. |
Palazzo Library |
3 |
Site |
-
|
Templar |
U |
- |
1 |
- |
If you replaced a Site with Palazzo Library, put the replaced Site in your Hand instead of the Archive. |
Converted Chapel |
3 |
Site |
Church |
Assassin |
U |
+2 |
1 |
0 |
No Ability |
Mosque’s Yard |
3 |
Site |
Sanctuary |
Templar |
R |
- |
2 |
- |
Agents with power 5 or above cannot campaign. |
Assassin Library |
3 |
Site |
Haven |
Assassin |
U |
- |
2 |
- |
DECEPTIVE. (Scores in both other Regions instead of its Region). |
Bitter Sweet |
3 |
Action |
Surprise |
Templar |
C |
+1 |
- |
- |
Put target Agent in its Controller's Hand. |
Hasty Move |
3 |
Action |
-
|
Assassin |
U |
- |
- |
- |
The Controller of target Site moves it to target different Region. ) If there is already a Site, it is replaced) |
Quick Study |
3 |
Action |
-
|
Assassin |
U |
- |
- |
- |
Search your Sequence for a Memory and put it in your Hand. Randomize. |
Pick your Poison |
3 |
Action |
-
|
Assassin |
R |
+1 |
- |
- |
Search Opponent Sequence for a Memory. Put it in your Hand. Randomize. |
Master Architect |
4 |
Agent |
Engineer |
Templar |
R |
- |
0 |
3 |
When a player gets a Site in a Region, he draws a Memory. |
Doctor |
4 |
Agent |
Physician |
Templar |
C |
+1 |
2 |
2 |
Put target Agent or launching Agent in its Controller's Hand. |
Malfatto |
4 |
Agent |
Physician |
Templar |
R |
- |
2 |
3 |
ABILITY : SURPRISE : Pay 3W : Put target Agent you control in your Hand. |
Master Engineer |
4 |
Agent |
Engineer |
Templar |
R |
- |
1 |
3 |
When a Site is replaced, the new Site gets +2I. |
Gaspar de la Croix |
4 |
Agent |
Engineer |
Templar |
R |
- |
3 |
1 |
If a Site or Agent is replaced, put it in its Controller's Hand instead of the Archive. |
Salai |
4 |
Agent |
Scientist |
Assassin |
C |
- |
2 |
2 |
Draw a Memory. |
Nicolaus Copernicus |
4 |
Agent |
Herald |
Assassin |
U |
- |
2 |
4 |
When Nicolaus Copernicus scores, draw a Memory. |
Petruccio Auditore |
4 |
Agent |
Scientist |
Assassin |
U |
- |
2 |
4 |
CUNNING. |
Ottoman Bombman |
4 |
Agent |
Engineer |
Templar |
U |
- |
3 |
1 |
Pay 3W: Put target Site from the Archive in you Hand. |
Kadir |
4 |
Agent |
Engineer |
Templar |
R |
- |
1 |
3 |
When one of your Sites is replaced, draw a Memory. |
Learned Widow |
4 |
Agent |
Scientist |
Assassin |
C |
- |
1 |
5 |
CUNNING, RECOVER |
Benefactor's Villa |
4 |
Site |
-
|
Templar |
U |
- |
1 |
- |
Faith Agents and Sites rest twice ad slow. |
Scholar's Den |
4 |
Site |
-
|
Assassin |
C |
- |
2 |
- |
Draw a Memory. |
Private Study |
4 |
Site |
-
|
Assassin |
C |
+1 |
1 |
- |
Each Day, Opponent loses 1I in this Region. |
Topkapi Palace Gardens |
4 |
Site |
- |
templar |
U |
- |
1 |
- |
DEFENDER. Put a virtual Topkapi Palace Gardens in both other Regions. |
Hidden Vault |
4 |
Site |
- |
Assassin |
U |
- |
3 |
- |
If Hidden Vault replaces a Site, is is replaced instead. |
Field Study |
4 |
Action |
-
|
Templar |
C |
+1 |
- |
- |
Draw a Memory for each Site you control. |
Ill-intentioned Gift |
4 |
Action |
-
|
Templar |
U |
- |
- |
- |
Put all Media Agents and Sites in their Controller's Hand. |
Doctor's Order |
4 |
Action |
-
|
Templar |
U |
- |
- |
- |
Put target Agent or launching Agent on top of its Controller's Sequence. |
Behind Closed Doors |
4 |
Action |
-
|
Templar |
C |
- |
- |
- |
Move target Site you control to target different Region. ( If there is already a Site, it is replaced). Draw a Memory. |
Scientific Espionage |
4 |
Action |
Surprise |
Assassin |
R |
- |
- |
- |
Neutralize target launching Action. Put it in your Hand. |
With Great Power |
4 |
Action |
- |
Templar |
U |
+1 |
- |
- |
For this Action, sites have DEFENDER. Your Sites score their Influence on their Region. |
Academy of Physics |
5 |
Site |
-
|
Templar |
U |
+1 |
1 |
- |
ABILITY : Pay 3W : Put target Site you control in your hand. |
Leonardo's Workshop |
5 |
Site |
-
|
Assassin |
R |
- |
1 |
- |
When you draw a Memory, score 1I in this Region. |
Cappadocia, Underground City |
5 |
Site |
- |
Assassin |
R |
- |
2 |
- |
DECEPTIVE. Players win if they control 3 Regions instead of 2. |
Lassitude |
5 |
Action |
-
|
Assassin |
R |
- |
- |
- |
Each Agent's Power becomes 0P. |
Filed Researcher |
6 |
Agent |
Scientist |
Assassin |
C |
- |
3 |
6 |
CUNNING. |
Byzantine Gunman |
6 |
Agent |
Engineer |
Templar |
C |
- |
3 |
6 |
DEFENDER: (Scoring: Opponent loses points instead. Points below 0 are scored normally) |
Great Vault |
6 |
Site |
- |
Assassin |
R |
- |
5 |
- |
DEFENDER. Opponent Score in this Region becomes 5. |
In-depth Analysis |
6 |
Action |
-
|
Assassin |
U |
+1 |
- |
- |
Draw 3 Memories. |
Military Workshop |
7 |
Site |
-
|
Templar |
R |
- |
2 |
- |
Agents cannot campaign in a Region where the Opponent Influence is greater that their Power. |
Ancient Library |
7 |
Site |
- |
Assassin |
R |
- |
3 |
- |
When Ancient Library score, score as much in the other Regions. |
Impending Pandemic |
7 |
Action |
-
|
Templar |
R |
- |
- |
- |
Put all Agents and Sites in their Controller's Hand. |
Augustine Oberlin |
8 |
Agent |
-
|
Templar |
C |
- |
5 |
6 |
No Ability |
Leonardo da Vinci |
10 |
Agent |
Scientist |
Assassin |
R |
- |
5 |
5 |
CUNNING. Draw 2 Memories. |
Grand Bazaar |
10 |
Site |
Haven |
Templar |
R |
- |
5 |
- |
Each day, draw an extra Memory. |
The Mentor’s Return |
11 |
Action |
- |
Assassin |
R |
- |
- |
- |
Draw 4 Memories. If The Mentor’s Return is discarded, draw 2 Memories. |
PURPLE (Media) |
COST |
TYPE |
SUBTYPE |
GROUP |
RARITY |
INCOME |
POWER |
HEALTH |
DESCRIPTION |
Dama Rossa |
0 |
Agent |
Courtesan |
Templar |
R |
+2 |
0 |
1 |
No Ability |
Belligerent Ottoman Militia |
0 |
Agent |
Militant |
Templar |
C |
- |
1 |
1 |
No Ability |
Political Patronage |
0 |
Action |
Surprise |
Assassin |
R |
+1 |
- |
- |
Gain 3W |
Calling all Stand-ins |
0 |
Action |
- |
Templar |
R |
- |
- |
- |
When you launch this Memory, lose all your Gold. Put a X/X virtual Militant with FIERCE in your HQ, if there is an empty slot. X is half the Gold lost. |
Persistent Panhandler |
1 |
Agent |
Militant |
Templar |
C |
+1 |
1 |
1 |
No Ability |
Rare Art Merchant |
1 |
Agent |
Trader |
Assassin |
C |
+1 |
0 |
2 |
ABILITY: GET +1B. Rare Art Merchant gets -0P -1H |
Lysistrata |
1 |
Agent |
Militant |
Templar |
C |
- |
1 |
1 |
DOMINANT. (Scores normally and Opponent loses as many points) |
Street Thespian |
1 |
Agent |
Artist |
Assassin |
C |
- |
1 |
1 |
DECEPTIVE. (Scores in both other Regions instead of its Region). |
Main Piazza |
1 |
Site |
- |
Assassin |
C |
+1 |
1 |
- |
No Ability |
Selling Dreams |
1 |
Action |
- |
Templar |
U |
+1 |
- |
- |
Search your Sequence for a Citizen or Militant. Put it in your Hand. Randomize. |
A Hard Ride |
1 |
Action |
- |
Assassin |
C |
+2 |
- |
- |
Sites do not score next day. |
Brothers in Arms |
1 |
Action |
- |
Assassin |
C |
+1 |
- |
- |
Agents get +1/+0 |
Militant Militia |
2 |
Agent |
Militant |
Templar |
C |
- |
2 |
2 |
No Ability |
Caterina Sforza |
2 |
Agent |
Noble |
Assassin |
R |
- |
1 |
1 |
ABILITY : Pay 7W : Neutralize another target agent. Caterina Sforza becomes a copy of that Agent. |
Duccio De Luca |
2 |
Agent |
Artist |
Assassin |
C |
+1 |
2 |
1 |
No Ability |
Templar Delegate |
2 |
Agent |
Militant |
Templar |
C |
- |
2 |
1 |
DOMINANT. (Scores normally and Opponent loses as many points) |
City Official |
2 |
Agent |
Militant |
Templar |
C |
- |
1 |
1 |
When you get a Militant in your HQ, City Official gets +1/+1 |
Georgios Kostas |
2 |
Agent |
- |
Templar |
R |
- |
2 |
2 |
Memories with DEFENDER cannot score more than their opponent’s Score in the Region. |
Abbas Sofian |
2 |
Agent |
Artist |
Assassin |
R |
- |
2 |
1 |
Is a Site has 0, neutralize it. |
A Call to Action |
2 |
Action |
Surprise |
Templar |
C |
+1 |
- |
- |
Put a 1P 1H virtual Militant in your HQ, if there is an empty slot. |
Clothes make the Man |
2 |
Action |
Surprise |
Assassin |
U |
- |
- |
- |
Put a copy of target launching Action in your Hand. Its cost is 0W. |
Tactless Theatrics |
2 |
Action |
Surprise |
Assassin |
C |
+1 |
- |
- |
Target Agent gets -0P -2H |
Shameless Theatrics |
2 |
Action |
- |
Assassin |
C |
- |
- |
- |
Target Site or launching Site gets -2I. Then, if its Influence is 0, neutralize it. |
Uneasy Alliance |
2 |
Action |
- |
Templar |
U |
+1 |
- |
- |
Target Agent or Site gets DOMINANT. |
Advanced Training |
2 |
Action |
Surprise |
Assassin |
C |
+1 |
- |
- |
SURPRISE. Target Agent gets +2/+0 |
Incognito |
2 |
Action |
- |
Assassin |
U |
+1 |
- |
- |
Target Agent or Site gets DECEPTIVE. |
Cahin |
3 |
Agent |
Militant |
Templar |
U |
- |
1 |
1 |
Put a 1P 1H virtual Militant in your HQ, if there is an empty slot. |
Niccolo Machiavelli |
3 |
Agent |
- |
Assassin |
R |
- |
4 |
4 |
FIERCE. Discard a Memory. |
Carnival Performers |
3 |
Agent |
Artist |
Assassin |
C |
- |
3 |
2 |
No Ability |
Darim |
3 |
Agent |
Artist |
Templar |
U |
- |
2 |
2 |
DECEPTIVE. (Scores in both other Regions instead of its Region). |
Altair, Learned |
3 |
Agent |
Artist |
Assassin |
R |
- |
2 |
1 |
UNBLOCKABLE. If Altair, Learned is neutralized, put it in your Hand instead. |
Palazzo della Signoria |
3 |
Site |
- |
Templar |
R |
- |
0 |
- |
Players cannot launch Sites in this Region. |
For the Cause |
3 |
Action |
- |
Templar |
C |
+1 |
- |
- |
Target Agent or launching Agent becomes a 1P 1H Militant with no ability. |
Role Reversal |
3 |
Action |
Surprise |
Templar |
U |
+1 |
- |
- |
Target Site's Influence becomes 0I. |
Magnetic Personality |
3 |
Action |
Surprise |
Assassin |
U |
- |
- |
- |
Target Agent gets +3P +3H, FIERCE and RECOVER until it finishes resting. |
Baseless Accusations |
3 |
Action |
- |
Assassin |
U |
- |
- |
- |
Target Agent or launching Agent gets -0P -4H. |
Silvestro Sabbatini |
4 |
Agent |
Militant |
Templar |
U |
- |
2 |
2 |
Your other Militants get +1P +1H |
Michelotto Corella |
4 |
Agent |
Militant |
Templar |
U |
- |
2 |
3 |
When Michelotto Corella scores, score 2I in the Region. |
Raving Drunkard |
4 |
Agent |
Citizen |
Templar |
U |
+1 |
2 |
2 |
Neutralize target Assassin Site. |
Francesco Vecellio |
4 |
Agent |
Artist |
Assassin |
C |
+1 |
2 |
2 |
Neutralize target Templar Agent. |
Cristina Vespucci |
4 |
Agent |
Courtesan |
Assassin |
U |
- |
0 |
4 |
Target Agent gets +3P +0H |
Legionnaire Thespian |
4 |
Agent |
Artist |
Assassin |
C |
- |
2 |
2 |
Target Agent or launching Agent gets -0P -2H. |
Ardent Actor |
4 |
Agent |
Artist |
Assassin |
C |
+1 |
4 |
1 |
FIERCE. (In a conflict, score any Damage above the Agent's Health, unless it has Cunning) |
Skilled Minstrel |
4 |
Agent |
Herald |
Assassin |
U |
- |
2 |
2 |
When Skilled Minstrel scores, another target Agent gets -0P -2H |
Rich Poet |
4 |
Agent |
Artist |
Assassin |
U |
- |
2 |
2 |
Target Site or launching Site gets -2 |
Sofia Sartor |
4 |
Agent |
Artist |
Assassin |
R |
- |
1 |
3 |
Sites do not score each Day |
Art Gallery |
4 |
Site |
- |
Templar |
U |
+1 |
1 |
- |
When one of your Agents campaigns on this Region, score 2I on it. |
Grand Theatre |
4 |
Site |
- |
Templar |
U |
- |
3 |
- |
No Ability |
High-stakes Negotiation |
4 |
Action |
- |
Templar |
C |
+1 |
- |
- |
Neutralize target Assassin Agent or Site. |
Motivational Speech |
4 |
Action |
- |
Templar |
C |
- |
- |
- |
All your Agents get +1P +1H. |
Exit Stage Right |
4 |
Action |
- |
Assassin |
R |
- |
- |
- |
Replace target Agent with a random Agent from its Controller's Sequence. |
Mass Movement |
4 |
Action |
- |
Assassin |
U |
+1 |
- |
- |
Neutralize target Templar Agent or Site. |
Passing the Torch |
4 |
Action |
- |
Assassin |
U |
- |
- |
- |
Sites get -2 |
Experienced City Guide |
5 |
Agent |
Militant |
Templar |
C |
-1 |
6 |
2 |
FIERCE. (In a conflict, score any Damage above the Agent's Health, unless it has Cunning) |
Pietro Rossi |
5 |
Agent |
Artist |
Assassin |
R |
- |
3 |
2 |
Neutralize all Sites. Each player scores 3I in each Region where he had a site. |
Shahkulu |
5 |
Agent |
Militant |
Templar |
U |
- |
1 |
1 |
When you get a Militant in your HQ, your Militants get +1/+1 |
Zealous Crusader |
5 |
Agent |
Citizen |
Templar |
U |
- |
4 |
2 |
DOMINANT. (Scores normally and Opponent loses as many points) |
Il Colosseo |
5 |
Site |
- |
Templar |
R |
+2 |
3 |
- |
No Ability |
Easy come, easy go |
5 |
Action |
- |
Templar |
U |
+1 |
- |
- |
Each Site's influence becomes 0I. |
Bearer of Mixed Tidings |
5 |
Action |
- |
Templar |
R |
- |
- |
- |
Draw a Memory for each Agent you control. |
Auxiliary Ego |
6 |
Action |
Surprise |
Assassin |
U |
- |
- |
- |
Put a copy of target non-virtual Agent in your Hand. Its cost is 0W |
Copycat |
6 |
Action |
Surprise |
Assassin |
R |
- |
- |
- |
Put a copy of target launching Memory in your hand. Its cost is 0W. |
Patrizio |
7 |
Agent |
Militant |
Templar |
C |
- |
5 |
4 |
FIERCE. (In a conflict, score any Damage above the Agent's Health, unless it has Cunning) |
Caha |
7 |
Agent |
Militant |
Templar |
R |
- |
2 |
2 |
Your other Militants have +2P +2H. |
Ospedale degli Innocenti |
7 |
Site |
- |
Templar |
C |
- |
5 |
- |
No Ability |
Wanted Posters |
7 |
Action |
- |
Assassin |
U |
+1 |
- |
- |
All Agents get -0P -4H |
Al Mualim |
9 |
Agent |
- |
Templar |
R |
- |
4 |
4 |
DECEPTIVE, DOMINANT |
Man of the People |
9 |
Action |
- |
Templar |
R |
- |
- |
- |
All your Agents get +3P +3H, FIERCE, RECOVER until they finish resting. |
Lorenzo de' Medici |
10 |
Agent |
Noble |
Assassin |
R |
- |
5 |
5 |
FIERCE. Lorenzo de' Medici gets +5P +5H if you have 20B or more. |
Hippodrome of Constantinople |
10 |
Site |
- |
Assassin |
R |
- |
5 |
- |
Neutralize Sites in both other Regions. |
Carnevale |
10 |
Action |
- |
Templar |
R |
- |
- |
- |
Put a 2P 2H virtual Militant in each free slot of your HQ. |
Odai Dunqas |
11 |
Agent |
Militant |
Templar |
R |
- |
3 |
3 |
Put up to two 2/2 virtual Militants in empty slots of your HQ. If Odai Dunqas is discarded, put it in your HQ if there is an empty slot. |
BLACK (Crime) |
COST |
TYPE
|
SUBTYPE
|
GROUP
|
RARITY |
INCOME |
POWER |
HEALTH |
DESCRIPTION |
Paola |
0 |
Agent |
Courtesan |
Assassin |
C |
+1 |
0 |
1 |
ABILITY : Pay 2W : Opponent loses 2I in target Region. |
Romani Pickpocket |
0 |
Agent |
Thief |
Assassin |
C |
+1 |
0 |
1 |
Pay 1W, Score 1 in target Region. |
Coy Courtesan |
1 |
Agent |
Courtesan |
Assassin |
C |
+2 |
0 |
1 |
No Ability |
Beguiling Courtesans |
1 |
Agent |
Courtesan |
Assassin |
C |
+1 |
0 |
3 |
CUNNING. |
Ruthless Robbers |
1 |
Agent |
Thief |
Assassin |
C |
+1 |
1 |
1 |
No Ability |
Vali Cel Tradal |
1 |
Agent |
Thief |
Templar |
C |
- |
1 |
1 |
THREAT. (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning). |
Hidden Refuge |
1 |
Site |
-
|
Assassin |
C |
+1 |
1 |
- |
No Ability |
Romani Camp |
1 |
Site |
Haven |
Assassin |
C |
+1 |
0 |
- |
DECEPTIVE. Score 1 in this Region. |
Discreet Calling |
1 |
Action |
-
|
Templar |
U |
+1 |
- |
- |
Search your Sequence for a Thief or Mercenary. Put it in your Hand. Randomize. |
Low-profile Assassination |
1 |
Action |
-
|
Assassin |
C |
- |
- |
- |
When you launch this Memory, lose all your Gold. Target Agent or launching Agent gets -1P -1H for each Gold lost. |
Ruthless Kidnapping |
1 |
Action |
Surprise |
Templar |
U |
+1 |
- |
- |
SURPRISE. Target Agent gets THREAT. |
Splinter Bomb |
1 |
Action |
- |
Assassin |
C |
+2 |
- |
- |
Players do not draw their daily Memory next day. |
Smoke Signal |
1 |
Action |
- |
Assassin |
U |
+1 |
- |
- |
The next Agent you launch has SURPRISE. |
Vantage Point |
1 |
Action |
- |
Assassin |
C |
+1 |
- |
- |
If Opponent has more than 2B, he gets -1B |
Ugo |
2 |
Agent |
Thief |
Assassin |
C |
+1 |
1 |
2 |
THREAT |
Fiora Cavazza |
2 |
Agent |
Courtesan |
Assassin |
C |
- |
0 |
4 |
When Fiora Cavazza blocks, neutralize the blocked Agent at end of Conflict. |
Treacherous Cutthroat |
2 |
Agent |
Thief |
Assassin |
C |
- |
2 |
1 |
THREAT |
Corrupt Byzantine Militia |
2 |
Agent |
Thief |
Templar |
C |
- |
3 |
1 |
No Ability |
Turkish Assasin |
2 |
Agent |
Thief |
Assassin |
C |
- |
2 |
1 |
SURPRISE. (This Memory resolves instantly). |
Rosa in Fiore |
2 |
Site |
-
|
Assassin |
R |
+3 |
0 |
- |
No Ability |
Easy Target |
2 |
Action |
-
|
Assassin |
C |
- |
- |
- |
Neutralize target Agent or launching Agent with Power 3 or less. |
Forced Charity |
2 |
Action |
-
|
Assassin |
R |
+2 |
- |
- |
Draw a Memory. |
Nimble Thrust |
2 |
Action |
Surprise |
Assassin |
C |
+1 |
- |
- |
Target Agent gets -1P -1H. |
Cento OcchI Footpad |
3 |
Agent |
Thief |
Templar |
U |
+2 |
2 |
1 |
No Ability |
Lanz |
3 |
Agent |
Thief |
Templar |
R |
- |
1 |
1 |
THREAT. When Lanz scores, your Thieves get +1/+1. |
Teodora Contanto |
3 |
Agent |
Courtesan |
Assassin |
U |
- |
0 |
4 |
ABILITY : Pay 2W, sacrifice another Agent: Neutralize target Agent with Power 4 or less. |
Madonna Solari |
3 |
Agent |
Courtesan |
Assassin |
U |
+1 |
0 |
4 |
ABILITY : Pay 4W: Choose a Courtesan in the Archive. Put it in your Hand. |
Rosa |
3 |
Agent |
Thief |
Assassin |
C |
- |
4 |
2 |
When Rosa is blocked, it gets -2P -0H. |
Assassin Servitore |
3 |
Agent |
Thief |
Assassin |
C |
+1 |
2 |
2 |
NO Ability |
Claudia Auditore, Assassin |
3 |
Agent |
Courtesan |
Assassin |
U |
+1 |
0 |
3 |
ABILITY : Pay 3W: Target Agent gets -1P -1H. |
Damat Ali Pasha |
3 |
Agent |
Thief |
Assassin |
C |
+1 |
2 |
2 |
NO Ability |
Dilara |
3 |
Agent |
Courtesan |
Assassin |
U |
+1 |
0 |
3 |
Pay 2W, sacrifice another Agent: Neutralize target Site with 4 or less. |
Altair, Assassin |
3 |
Agent |
Thief |
Assassin |
R |
- |
2 |
1 |
When you get a Thief in your HQ, draw a Memory. |
Yusuf Tazim |
3 |
Agent |
Thief |
Assassin |
R |
- |
1 |
1 |
DECEPTIVE. When Yusuf Tazim scores, it gets +1/+1 |
Thieves Guild |
3 |
Site |
-
|
Assassin |
R |
- |
0 |
- |
When you get an Assassin Agent in your HQ, Thieves Guild gets +1I. |
Villa Auditore |
3 |
Site |
-
|
Assassin |
U |
- |
1 |
- |
Order Agents cannot campaign in this Region. |
Smuggler's Warehouse |
3 |
Site |
-
|
Assassin |
U |
-1 |
3 |
- |
No Ability |
Against All Odds |
3 |
Action |
Surprise |
Assassin |
U |
+1 |
- |
- |
Neutralize target launching Templar Memory. |
Vicious Sneak Attack |
3 |
Action |
-
|
Assassin |
U |
+1 |
- |
- |
Target Agent or launching Agent gets -3P -3H. |
Antonio de Magianis |
4 |
Agent |
Thief |
Assassin |
U |
- |
2 |
2 |
THREAT. When Antonio de Magianis scores, neutralize the Opponent Site in this Region. |
Corrupt Herald |
4 |
Agent |
Herald |
Assassin |
C |
- |
2 |
3 |
When Corrupt Herald scores, Opponent gets -1B. |
Assassin Guerriero |
4 |
Agent |
Thief |
Assassin |
C |
- |
2 |
4 |
THREAT. |
La Volpe |
4 |
Agent |
Thief |
Assassin |
R |
- |
2 |
2 |
Your other Thieves have +2P +0H |
Underground Passage |
4 |
Site |
-
|
Assassin |
C |
+1 |
1 |
- |
Opponent gets -1B |
Underground Maze |
4 |
Site |
- |
Assassin |
U |
- |
1 |
- |
Thieves have UNBLOCKABLE. |
No Rest for the Wicked |
4 |
Action |
-
|
Assassin |
U |
+1 |
- |
- |
Neutralize target Agent or launching Agent. |
Femme Fatale |
4 |
Action |
-
|
Assassin |
R |
- |
- |
- |
If you control 6 courtesans, you win the Game. Draw a Memory. |
Brilliant Burglary |
4 |
Action |
Surprise |
Assassin |
C |
- |
- |
- |
Opponent loses all his Gold and gets -1B |
Caltrop Bomb |
4 |
Action |
- |
Templar |
U |
- |
- |
- |
Agents get -2/-2 |
Mario Auditore |
5 |
Agent |
Mercenary |
Assassin |
R |
- |
2 |
2 |
Neutralize target Site or launching Site. |
Giovanni Auditore |
5 |
Agent |
Mercenary |
Assassin |
U |
+1 |
2 |
2 |
Neutralize target Site or launching Site. |
Fabio Orsini |
5 |
Agent |
Mercenary |
Assassin |
U |
- |
2 |
4 |
All other Agents get -1P -1H |
Assassin Guild |
5 |
Site |
-
|
Assassin |
U |
- |
2 |
- |
Neutralize the Opponent Agent with the highest Cost (at random in case of a tie). |
Secret Head Quarters |
5 |
Site |
- |
Assassin |
R |
- |
2 |
- |
Neutralize target Site (before Influence Contest). |
Mark Target |
5 |
Action |
- |
Assassin |
U |
- |
- |
- |
Neutralize target Agent or Site |
Secret Catacombs |
6 |
Site |
-
|
Assassin |
R |
+1 |
0 |
- |
If Opponent has a Site in this Region, move it to your side, replacing Secret Catacombs. |
Assassin Den |
6 |
Site |
Haven |
Assassin |
C |
- |
3 |
- |
DECEPTIVE. (Scores in both other Regions instead of its Region). |
Change of Plans |
6 |
Action |
-
|
Templar |
R |
- |
- |
- |
Move target Opponent Agent to your HQ, if there is an empty slot. |
Controlled Arson |
6 |
Action |
-
|
Assassin |
U |
+1 |
- |
- |
Neutralize target Agent or Site. |
Tightrope Walking |
6 |
Agent |
- |
Assassin |
U |
- |
- |
- |
Target player’s Income becomes 10. |
High-profile Assassination |
7 |
Action |
-
|
Assassin |
R |
+2 |
- |
- |
Neutralize target Agent or launching Agent. Opponent gets -2B. |
Collateral Damage |
7 |
Action |
-
|
Assassin |
U |
- |
- |
- |
Opponent gets -4B |
Lia de Russo |
8 |
Agent |
Thief |
Templar |
R |
- |
4 |
4 |
RECOVER. When you launch this Memory, gain 4W. |
Avaricious Banker |
10 |
Agent |
Trader |
Templar |
C |
+2 |
7 |
4 |
No Ability |
Ezio Auditore, Assassin |
10 |
Agent |
Thief |
Assassin |
R |
- |
5 |
5 |
Neutralize target Agent or Site. |
Assassin Stronghold |
10 |
Site |
Surprise |
Assassin |
R |
- |
5 |
- |
SURPRISE. Neutralize all Agents in this Region. |
Military Brutality |
10 |
Action |
- |
Templar |
R |
- |
- |
- |
Put a random Thief from the Archive in each free slot of your HQ |
Maria Thorpe |
11 |
Agent |
Mercenary |
Assassin |
R |
- |
3 |
3 |
Neutralize Opponent Agent and Site with the highest cost (at random if tied). If Maria Thorpe is discarded, neutralise Opponent Agent or Site with the highest cost. |
Master Assassin |
12 |
Agent |
Thief |
Assassin |
U |
- |
5 |
6 |
DECEPTIVE. (Scores in both other Regions instead of its Region). |
Strategic Assault |
12 |
Action |
-
|
Assassin |
R |
+1 |
- |
- |
Neutralize all Opponent Sites. |
Target Practice |
12 |
Action |
-
|
Assassin |
R |
- |
- |
- |
Neutralize all Opponent Agents. |
Ezio Auditore, Mentor |
15 |
Agent |
Thief |
Assassin |
R |
- |
5 |
5 |
SURPRISE. THREAT. Your Memories have SURPRISE. |